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Beginning Flash Game Programming For Dummies, Andy Harris


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Варианты приобретения
Цена: 2655р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Англия: 440 шт.  Склад Америка: 7620 шт.  
При оформлении заказа до: 28 окт 2021
Ориентировочная дата поставки: конец Ноября

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Автор: Andy Harris
Название:  Beginning Flash Game Programming For Dummies
Издательство: Wiley
Классификация:
ISBN: 0764589628
ISBN-13(EAN): 9780764589621
Обложка/Формат: Paperback
Страницы: 408
Вес: 0.784 кг.
Дата издания: 11.11.2005
Серия: For dummies s.
Язык: English
Иллюстрации: Illustrations
Размер: 233 x 190 x 24
Читательская аудитория: General (us: trade)
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Англии
Описание: You can start game programming in a flash. Heres how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to build and control basic movie clips, make text appear and change, generate random numbers, add sound effects, create cars and space vehicles that move realistically, and blow up stuff onscreen.
Дополнительное описание: Кол-во стр.: 432
Дата издания: 2005





Beginning IOS Game Center and Game Kit

Автор: Richter Kyle
Название: Beginning IOS Game Center and Game Kit
ISBN: 1430235276 ISBN-13(EAN): 9781430235279
Издательство: Springer
Рейтинг:
Цена: 3757 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP).

Programming video games for the evil genius

Автор: Cinnamon, Ian
Название: Programming video games for the evil genius
ISBN: 0071497528 ISBN-13(EAN): 9780071497527
Издательство: McGraw-Hill
Рейтинг:
Цена: 2655 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Part of the "Evil Genius" series, this work teaches basic programming by doing actual projects and promises success if instructions are followed. Each of the 57 projects can be assembled on a PC, MAC, or Linux computer, and inside tips are offered to modify and customize the games.

2D Graphics Programming for Games

Автор: Pile,Jr.
Название: 2D Graphics Programming for Games
ISBN: 1466501898 ISBN-13(EAN): 9781466501898
Издательство: Taylor&Francis
Рейтинг:
Цена: 6813 р.
Наличие на складе: Невозможна поставка.

Описание: The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code. Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution.

Programming 2D Games

Автор: Kelly Charles
Название: Programming 2D Games
ISBN: 146650868X ISBN-13(EAN): 9781466508682
Издательство: Taylor&Francis
Рейтинг:
Цена: 8661 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

World of Warcraft Programming: A Guide and Reference for Creating Wow Addons

Автор: Whitehead James II, Orlando Matthew, Roe Rick
Название: World of Warcraft Programming: A Guide and Reference for Creating Wow Addons
ISBN: 0470481285 ISBN-13(EAN): 9780470481288
Издательство: Wiley
Рейтинг:
Цена: 4388 р.
Наличие на складе: Поставка под заказ.

Описание:

The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW

World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons.

Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game

You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side.

3D Game Animation For Dummies

Автор: Kelly L. Murdock
Название: 3D Game Animation For Dummies
ISBN: 0764587897 ISBN-13(EAN): 9780764587894
Издательство: Wiley
Рейтинг:
Цена: 1847 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step--by--step instructions on creating storyboards, scenery, characters, and even software Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more Video game sales exceeded the movie industry's box office draw last year by 1 billion dollars.

Windows Game Programming For Dummies, 2nd Edition

Автор: Andre LaMothe
Название: Windows Game Programming For Dummies, 2nd Edition
ISBN: 0764516787 ISBN-13(EAN): 9780764516788
Издательство: Wiley
Рейтинг:
Цена: 3117 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Get the scoop on DirectDraw, DirectInput physics modeling, and more! The one book you need to begin building your own games Game programming is a challenge even if you're a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. Now revised to cover the latest DirectX and Windows releases, it shows you step by step how to tackle everything from graphics and sound to input and installation even games marketing! All this on the bonus CD-ROM Microsoft DirectX application programming interface SDK v. 8.1 Paint Shop Pro evaluation version Examples, games, and source code from the book Plus bonus chapters System Requirements: PC running Windows 9x/2000/Me/XP, Windows NT 4 or later; 64MB of RAM, 128MB recommended. See the About the CD Appendix for details and complete system requirements.

Android Game Programming For Dummies

Автор: James
Название: Android Game Programming For Dummies
ISBN: 1118027744 ISBN-13(EAN): 9781118027745
Издательство: Wiley
Рейтинг:
Цена: 2886 р.
Наличие на складе: Поставка под заказ.

Описание: Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download. The popularity of android phones is booming, and games are the most frequently downloaded apps Presents tricky game programming topicsanimation, battery conservation, touch screen input, and adaptive interface issuesin the straightforward, easy-to-follow For Dummies fashion Explains how to avoid pitfalls and create fun games based on best programming practices for mobile devices Companion Web site includes all programming examples If you have some programming knowledge, Android Game Programming For Dummies will have you creating cool games for the Android platform quickly and easily.

Beginning Android 3 Tablet Games Programming

Автор: Kerfs Jeremy
Название: Beginning Android 3 Tablet Games Programming
ISBN: 1430238526 ISBN-13(EAN): 9781430238522
Издательство: Springer
Рейтинг:
Цена: 3757 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Android games programmers now have the power to write games for Android tablets.

Super Scratch Programming Adventure!: Learn to Program by Ma

Название: Super Scratch Programming Adventure!: Learn to Program by Ma
ISBN: 1593275315 ISBN-13(EAN): 9781593275310
Издательство: Random House (USA)
Рейтинг:
Цена: 1706 р.
Наличие на складе: Поставка под заказ.

Описание: "This edition has been updated to cover Scratch 2"--Title page verso.

Game Audio Programming

Автор: Somberg Guy
Название: Game Audio Programming
ISBN: 149874673X ISBN-13(EAN): 9781498746731
Издательство: Taylor&Francis
Рейтинг:
Цена: 6929 р.
Наличие на складе: Поставка под заказ.

Описание: Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you. Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines Includes perspectives of both audio programmers and sound designers on working and communicating together Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer

C# Game Programming Cookbook for Unity 3D

Автор: Murray
Название: C# Game Programming Cookbook for Unity 3D
ISBN: 1466581409 ISBN-13(EAN): 9781466581401
Издательство: Taylor&Francis
Рейтинг:
Цена: 5658 р.
Наличие на складе: Поставка под заказ.

Описание: An Accessible, Modular Style of Game Building—Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development. The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality. The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page. Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.


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