Автор: Talbot-Smith Название: Sound Engineering Explained ISBN: 0240516672 ISBN-13(EAN): 9780240516677 Издательство: Taylor&Francis Рейтинг: Цена: 7654.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Offering an introduction to audio techniques, this book guides the beginner through principles such as sound waves and basic acoustics. It offers practical advice for using recording and reproduction equipment. It includes material on: reverberation and its use in recording; principles of digital mixing; and, digital recording.
Автор: Vasey Название: Concert Sound And Lighting Systems ISBN: 0240803647 ISBN-13(EAN): 9780240803647 Издательство: Taylor&Francis Рейтинг: Цена: 8420.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Covers equipment and setup procedures for touring concert systems. This work contains practical how-to illustrations that teach the reader about the equipment, and include equipment such as radio microphones, in-ear monitoring, digital audio products and digital lighting products. It also includes a section on safety Sample production check-lists.
Автор: Farnell Andy Название: Designing Sound ISBN: 0262014416 ISBN-13(EAN): 9780262014410 Издательство: MIT Press Рейтинг: Цена: 10157.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software.
Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data -- an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
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