/     /
  +7(495) 980-12-10
  -: 10-18
|   | | |   | | C | | | |


Principles of Computer Graphics / Theory and Practice Using OpenGL and Maya®, Govil-Pai Shalini

: 11549.
: .  .

: 19 2022


: Govil-Pai Shalini
 Principles of Computer Graphics / Theory and Practice Using OpenGL and Maya®
ISBN: 9780387955049
: Springer
ISBN-10: 0387955046
/: Hardback
: 306
: 0.805 .
: 15.06.2005
: English
: New ed
: 225 black & white illustrations, 20 colour illustrations, biography
: 24.13 x 18.75 x 2.29
: Professional & vocational
: Theory and practice using opengl and maya(r)
: Link
: : 235x181
: 225
: Professionals, students
: eng

Computer Graphics Through OpenGL

: Guha Sumanta
: Computer Graphics Through OpenGL
ISBN: 1482258390 ISBN-13(EAN): 9781482258394
: Taylor&Francis
: 10449 .
  : .


From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL(R) Application Programming Interface (API) to code 3D scenes and animation, including games and movies.

The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.

New to the Second Edition

  • 30 more programs, 50 more experiments, and 50 more exercises
  • Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
  • Coverage of:
    • Vertex buffer and array objects
    • Occlusion culling and queries and conditional rendering
    • Texture matrices
    • Multitexturing and texture combining
    • Multisampling
    • Point sprites
    • Image and pixel manipulation
    • Pixel buffer objects
    • Shadow mapping

Web Resource
The book's website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor's manual with solutions to 100 problems (for qualifying instructors only).

OpenGL Graphics Through Applications

: Whitrow
: OpenGL Graphics Through Applications
ISBN: 1848000227 ISBN-13(EAN): 9781848000223
: Springer
: 5423 .
  : .

: Presents a practical introduction to Computer Graphics with an emphasis on understanding through practice. This book covers a range of topics including: image processing, artefact construction, introductory animation, texturing, and curves surfaces and patterns.

OpenGL Insights

: Cozzi Patrick
: OpenGL Insights
ISBN: 1439893764 ISBN-13(EAN): 9781439893760
: Taylor&Francis
: 16500 .
  : .

: Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the BasicsThe book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your SkillsFocusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

" " :+7(495) 980-12-10 www.logobook.ru