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Topology-based Methods in Visualization, Hauser Helwig, Hagen Hans, Theisel Holger



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Автор: Hauser Helwig, Hagen Hans, Theisel Holger
Название:  Topology-based Methods in Visualization
Перевод названия: Методы визуализации, основанные на топологии
ISBN: 9783540708223
Издательство: Springer
Классификация:
ISBN-10: 3540708227
Обложка/Формат: Hardback
Страницы: 232
Вес: 0.52 кг.
Дата издания: 25.06.2007
Серия: Mathematics and Visualization
Язык: English
Издание: 2007 ed.
Иллюстрации: 103 black & white illustrations, 54 colour illustr
Размер: 24.13 x 16.15 x 1.35
Читательская аудитория: Postgraduate, research & scholarly
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Дополнительное описание: Формат: 235x155
Илюстрации: 103
Круг читателей: Graduate students, researchers and professionals in visualization, mathematics and computer science
Ключевые слова: Topology-Based Visualization
Vector-Field Visualization
Язык: eng
Оглавление:   Topology-Based Flow Visualization, The State of the Art - Robert S. Laramee, Helwig Hauser, Lingxiao Zhao, Frits H. Post Topology-guided Visualization of Constrained Vector Fields - Ronald Peikert, Filip Sadlo Scale-Space Tracking of Critical Points in 3D Vector Fields - Thomas Klein, Thomas Ertl Feature Flow Fields in Out-of-Core Settings - Tino Weinkauf, Holger Theisel, Hans-Christian Hege, Hans-Peter Seidel Streamline Predicates as Flow Topology Generalization - Tobias Salzbrunn, Gerik Scheuermann Topology-based versus Feature-based Flow Analysis – Challenges and an Application - Helwig Hauser, Robert S. Laramee, Helmut Doleisch Topology Based Flow Analysis and Superposition Effects - Julia Ebling, Alexander Wiebel, Christoph Garth, Gerik Scheuermann On the Applicability of Topological Methods for Complex Flow Data - Holger Theisel, Tino Weinkauf, Hans-Christian Hege, Hans-Peter Seidel Extraction and Visualization of Swirl and Tumble Motion from Engine Simulation Data - Christoph Garth, Robert S. Laramee, Xavier Tricoche, JГјrgen Schneider, Hans Hagen Simulation Methods for Advanced Design Engineering - Markus Trenker, Wolfgang Payer, Matthias Haigis A Practical Approach to Two-Dimensional Scalar Topology - Peer-Timo Bremer, Valerio Pascucci On the Role of Topology in Focus+Context Visualization - Ivan Viola, Eduard GrГ¶ller N-dimensional Data-Dependent Reconstruction Using Topological Changes - Zsolt TГіth, Ivan Viola, Andrej Ferko, Eduard GrГ¶ller Colorplates





Multithreading for Visual Effects

Автор: Watt
Название: Multithreading for Visual Effects
ISBN: 1482243563 ISBN-13(EAN): 9781482243567
Издательство: Taylor&Francis
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Цена: 11796 р.
Наличие на складе: Невозможна поставка.

Описание: Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry’s leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code. Diverse Solutions to Solve Performance Problems After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

Topological Methods in Data Analysis and Visualization II

Автор: Peikert
Название: Topological Methods in Data Analysis and Visualization II
ISBN: 3642231748 ISBN-13(EAN): 9783642231742
Издательство: Springer
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Цена: 21531 р.
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Описание: When scientists analyze datasets in a search for underlying phenomena, patterns or causal factors, their first step is often an automatic or semi-automatic search for structures in the data. Of these feature-extraction methods, topological ones stand out due to their solid mathematical foundation. Topologically defined structures—as found in scalar, vector and tensor fields—have proven their merit in a wide range of scientific domains, and scientists have found them to be revealing in subjects such as physics, engineering, and medicine. Full of state-of-the-art research and contemporary hot topics in the subject, this volume is a selection of peer-reviewed papers originally presented at the fourth Workshop on Topology-Based Methods in Data Analysis and Visualization, TopoInVis 2011, held in Zurich, Switzerland. The workshop brought together many of the leading lights in the field for a mixture of formal presentations and discussion. One topic currently generating a great deal of interest, and explored in several chapters here, is the search for topological structures in time-dependent flows, and their relationship with Lagrangian coherent structures. Contributors also focus on discrete topologies of scalar and vector fields, and on persistence-based simplification, among other issues of note. The new research results included in this volume relate to all three key areas in data analysis—theory, algorithms and applications.

Hierarchical and Geometrical Methods in Scientific Visualization

Автор: Farin Gerald, Hamann Bernd, Hagen Hans
Название: Hierarchical and Geometrical Methods in Scientific Visualization
ISBN: 3540433139 ISBN-13(EAN): 9783540433132
Издательство: Springer
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Цена: 31919 р.
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Описание: This book emerged from a DoE/NSF-sponsored workshop, held in Tahoe City, California, October 2000. About fifty invited participants presented state-of-the-art research on topics such as: - terrain modeling- multiresolution subdivision- wavelet-based scientific data compression- topology-based visualization- data structures, data organization and indexing schemes for scientific data visualization.All invited papers were carefully refereed, resulting in this collection. The book will be of great interest to researchers, graduate students and professionals dealing with scientific visualization and its applications.

GPU-Based Interactive Visualization Techniques

Автор: Daniel Weiskopf
Название: GPU-Based Interactive Visualization Techniques
ISBN: 3642446051 ISBN-13(EAN): 9783642446054
Издательство: Springer
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Цена: 24501 р.
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Описание: High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.

Foundations of Physically Based Modeling and Animation

Автор: House
Название: Foundations of Physically Based Modeling and Animation
ISBN: 1482234602 ISBN-13(EAN): 9781482234602
Издательство: Taylor&Francis
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Цена: 21780 р.
Наличие на складе: Невозможна поставка.

Описание: Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

Video-Based Rendering

Автор: Magnor
Название: Video-Based Rendering
ISBN: 1568812442 ISBN-13(EAN): 9781568812441
Издательство: Taylor&Francis
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Цена: 6699 р.
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Описание: Graphics hardware and rendering algorithms are a central focus of computer graphics research. This book is an approach that aims to overcome the current bottleneck in the process and offers an in-depth introduction to video-based rendering.. The author discusses the advantages, the potential and the limitations of the approach.

GPU-Based Interactive Visualization Techniques

Автор: Weiskopf Daniel
Название: GPU-Based Interactive Visualization Techniques
ISBN: 3540332626 ISBN-13(EAN): 9783540332626
Издательство: Springer
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Цена: 24501 р.
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Описание: Scientific visualization has become an important tool for visual analysis in many scientific, engineering, and medical disciplines.This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. High performance is primarily achieved by devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Other aspects discussed in the book include parallelization on cluster computers with several GPUs, adaptive rendering methods, multi-resolution models, and non-photorealistic rendering techniques for visualization. Covering both the theoretical foundations and practical implementations of algorithms, this book provides the reader with a basis to understand and reproduce modern GPU-based visualization approaches.

Shadow Algorithms Data Miner

Автор: Woo
Название: Shadow Algorithms Data Miner
ISBN: 1439880239 ISBN-13(EAN): 9781439880234
Издательство: Taylor&Francis
Рейтинг:
Цена: 11796 р.
Наличие на складе: Невозможна поставка.

Описание: Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation. With an emphasis on shadow fundamentals, the book gives an organized picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. It helps readers select the most relevant algorithms for their needs by placing the shadow algorithms in real-world contexts and looking at them from a larger graphics system perspective. As a result, readers know where to start for their application needs, which algorithms to begin considering, and which papers and supplemental material should be consulted for further details.

Essential Skills in Character Rigging

Автор: Zeman
Название: Essential Skills in Character Rigging
ISBN: 1482235234 ISBN-13(EAN): 9781482235234
Издательство: Taylor&Francis
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Цена: 10888 р.
Наличие на складе: Невозможна поставка.

Описание: Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner’s guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author’s extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio. The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules. Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.

Introduction to Information Visualization

Автор: Riccardo Mazza
Название: Introduction to Information Visualization
ISBN: 1848002181 ISBN-13(EAN): 9781848002180
Издательство: Springer
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Цена: 8166 р.
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Описание: Information Visualization is acquiring more and more consensus in both academic and industrial environments. This book introduces the concepts and methods of Information Visualization in an easy-to-understand way, illustrating how to pictorially represent structured and unstructured data, making it easier to comprehend and interpret.

Three-dimensional Imaging, Visualization, and Display

Автор: Bahram Javidi; Fumio Okano; Jung-Young Son (Eds.)
Название: Three-dimensional Imaging, Visualization, and Display
ISBN: 0387793348 ISBN-13(EAN): 9780387793344
Издательство: Springer
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Цена: 22274 р.
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Описание: Here is an up-to-date examination of recent developments in 3D imaging, as well as coverage of the prospects and challenges facing 3D moving picture systems and devices, including binocular, multi-view, holographic, and image reproduction techniques.

Digital Image Processing

Автор: Qidwai
Название: Digital Image Processing
ISBN: 1420079506 ISBN-13(EAN): 9781420079500
Издательство: Taylor&Francis
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Цена: 32670 р.
Наличие на складе: Поставка под заказ.

Описание: This text equips students with an essential understanding of digital image processing. It contains easy explanations of theoretical concepts, avoiding heavy mathematics wherever possible. The authors provide MATLAB® codes that allow students to generate the same images found in the book and present the algorithms as simple flowcharts that can be coded in any programming environment. They include algorithmic accounts of the techniques, describe practical examples and potential applications, and cover both standard and advanced topics, such as face recognition and soft computing. Lecture slides, MATLAB codes, and other resources are available on the author’s website.


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