Автор: Parkes Название: Death and Bereavement Across Cultures ISBN: 0415522366 ISBN-13(EAN): 9780415522366 Издательство: Taylor&Francis Рейтинг: Цена: 5807 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A practical guide explaining the religious and other differences commonly met with in multi-cultural societies when someone is dying or bereaved.
Описание: Schizophrenia has long puzzled researchers in the fields of psychiatric medicine and anthropology. Why is it that the rates of developing schizophrenia are low in some countries and higher in others? The authors argue that the root causes of schizophrenia are not only biological, but also sociocultural.
Автор: Cropp Fritz, Levin W Ira, White Michael, Название: Journalism Across Cultures ISBN: 0813819997 ISBN-13(EAN): 9780813819990 Издательство: Wiley Цена: 3958 р. Наличие на складе: Поставка под заказ.
Автор: Pedersen Название: Counseling Across Cultures ISBN: 1412927390 ISBN-13(EAN): 9781412927390 Издательство: Sage Publications Рейтинг: Цена: 8237 р. Наличие на складе: Поставка под заказ.
Описание: Provides multiple perspectives of counselling. This work includes contributions that examine the cultural context of accurate assessment and appropriate interventions in counselling, highlighting work with groups including African Americans, Asian Americans, Hispanics, American Indians, refugees, and international students.
Описание: This book presents cross-linguistic and cross-cultural investigations of word meaning from different domains of the lexicon - concrete, abstract, physical, sensory, emotional, and social. The words they consider are complex, culturally important, and basic, in a range of languages that includes English, Russian, Polish, French, Warlpiri and Malay.
Описание: Reviews international studies of the role of literacy in child development, particularly how children learn their first written language and acquire a second written and spoken one. This book traces toddlers` development of print awareness, clear up common myths regarding parental involvement and non-involvement in their children`s literacy.
Автор: Nahon-Serfaty & Ahmed Название: New Media And Communication Across Religions And Cultures ISBN: 1466650354 ISBN-13(EAN): 9781466650350 Издательство: Eurospan Рейтинг: Цена: 30781 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The connection of interfaith and intercultural understanding stems from a conceptual foundation on the dialogue between religions and cultures. These types of conversation are essential for the clarification and reflection of practical opportunities and challenges that these exchanges are facing.New Media and Communication Across Religions and Cultures offers a unique opportunity in both the social sciences, humanities and communication fields to provide concrete concepts and notions in the areas of inter-religious and inter-cultural dialogue. By exploring this empirical research of relevant experiences, this book is important for researchers, practitioners and students in varied fields of philosophy, sociology, cultural studies, media students, law and more.
The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.
Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.
In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds -- actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora -- a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as "refugees"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the "play turn" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.
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