Описание: Principles of Computer Graphics: Theory and Practice Using OpenGL and MayaВ® helps readers understand the principles of interactive computer graphics. Hands-on examples developed in OpenGL illustrate key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games or graphics for any other 3-D, interactive domain, such as scientific/medical visualization.
Автор: Guha Sumanta Название: Computer Graphics Through OpenGL ISBN: 1482258390 ISBN-13(EAN): 9781482258394 Издательство: Taylor&Francis Рейтинг: Цена: 10449 р. Наличие на складе: Невозможна поставка.
From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL(R) Application Programming Interface (API) to code 3D scenes and animation, including games and movies.
The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.
New to the Second Edition
30 more programs, 50 more experiments, and 50 more exercises
Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
Vertex buffer and array objects
Occlusion culling and queries and conditional rendering
Multitexturing and texture combining
Image and pixel manipulation
Pixel buffer objects
Web Resource The book's website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor's manual with solutions to 100 problems (for qualifying instructors only).
Автор: Cozzi Patrick Название: OpenGL Insights ISBN: 1439893764 ISBN-13(EAN): 9781439893760 Издательство: Taylor&Francis Рейтинг: Цена: 16500 р. Наличие на складе: Невозможна поставка.
Описание: Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the BasicsThe book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your SkillsFocusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.
Описание: Computer Graphics through Key Mathematics introduces the mathematics that support computer graphics on a 'need to know' basis. Its approach means you don't have to do advanced mathematical manipulation in order to understand the capabilities, scope and limitations of the computer graphics systems that create impressive images. The book is written in a clear, easy-to-understand way and is aimed at all those who have missed out on an extended mathematical education but who are studying or working in areas where computer graphics or 3D design plays an vital part. All those who have no formal training but who want to understand the foundations of computer graphics systems should read this book, as should mathematicians who want to understand how their subject is used in computer image synthesis.
Описание: This book constitutes the thoroughly refereed post-proceedings of the 4th International Workshop on Graphics Recognition, GREC 2001, held in Kingston, Ontario, Canada, in September 2001 with the sponsorship of IAPR.The 32 revised full papers presented went through two rounds of reviewing and improvement. The papers are organized in topical sections on technical drawings and forms; validation and user interfaces; symbol segmentation and recognition; perceptual organization; map recognition; graphics recognition technology; vectorization and early processing; mathematical notation; charts; and music notation; and arc segmentation contest.
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