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OpenGL Graphics Through Applications, Whitrow

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Цена: 5423р.
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Автор: Whitrow
Название:  OpenGL Graphics Through Applications
ISBN: 9781848000223
Издательство: Springer
ISBN-10: 1848000227
Обложка/Формат: Paperback
Страницы: 352
Вес: 0.599 кг.
Дата издания: 07.03.2008
Язык: English
Иллюстрации: 50 black & white illustrations, 80 colour illustrations
Размер: 23.39 x 15.95 x 1.40
Читательская аудитория: Professional & vocational
Ссылка на Издательство: Link
Поставляется из: Германии
Дополнительное описание: Main Subject: Computer Science
Bibliography: Approx. 350 p. 130 illus., 80 in color.
Subject1: I22013 Computer Graphics
Subject2: I22005 Computer Imaging, Vision, Pattern Recognition and Graphics
Publication class: Students
Level: unde

Principles of Computer Graphics / Theory and Practice Using OpenGL and MayaВ®

Автор: Govil-Pai Shalini
Название: Principles of Computer Graphics / Theory and Practice Using OpenGL and MayaВ®
ISBN: 0387955046 ISBN-13(EAN): 9780387955049
Издательство: Springer
Цена: 11549 р.
Наличие на складе: Поставка под заказ.

Описание: Principles of Computer Graphics: Theory and Practice Using OpenGL and MayaВ® helps readers understand the principles of interactive computer graphics. Hands-on examples developed in OpenGL illustrate key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games or graphics for any other 3-D, interactive domain, such as scientific/medical visualization.

Computer Graphics Through OpenGL

Автор: Guha Sumanta
Название: Computer Graphics Through OpenGL
ISBN: 1482258390 ISBN-13(EAN): 9781482258394
Издательство: Taylor&Francis
Цена: 10449 р.
Наличие на складе: Невозможна поставка.


From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL(R) Application Programming Interface (API) to code 3D scenes and animation, including games and movies.

The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.

New to the Second Edition

  • 30 more programs, 50 more experiments, and 50 more exercises
  • Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
  • Coverage of:
    • Vertex buffer and array objects
    • Occlusion culling and queries and conditional rendering
    • Texture matrices
    • Multitexturing and texture combining
    • Multisampling
    • Point sprites
    • Image and pixel manipulation
    • Pixel buffer objects
    • Shadow mapping

Web Resource
The book's website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor's manual with solutions to 100 problems (for qualifying instructors only).

OpenGL Insights

Автор: Cozzi Patrick
Название: OpenGL Insights
ISBN: 1439893764 ISBN-13(EAN): 9781439893760
Издательство: Taylor&Francis
Цена: 16500 р.
Наличие на складе: Невозможна поставка.

Описание: Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the BasicsThe book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your SkillsFocusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

Computer Graphics through Key Mathematics

Автор: Jones Huw
Название: Computer Graphics through Key Mathematics
ISBN: 1852334223 ISBN-13(EAN): 9781852334222
Издательство: Springer
Цена: 10394 р.
Наличие на складе: Поставка под заказ.

Описание: Computer Graphics through Key Mathematics introduces the mathematics that support computer graphics on a 'need to know' basis. Its approach means you don't have to do advanced mathematical manipulation in order to understand the capabilities, scope and limitations of the computer graphics systems that create impressive images. The book is written in a clear, easy-to-understand way and is aimed at all those who have missed out on an extended mathematical education but who are studying or working in areas where computer graphics or 3D design plays an vital part. All those who have no formal training but who want to understand the foundations of computer graphics systems should read this book, as should mathematicians who want to understand how their subject is used in computer image synthesis.

Graphics Recognition. Algorithms and Applications / 4th International Workshop, GREC 2001, Kingston, Ontario, Canada, September 7-8, 2001. Selected Papers

Автор: Blostein Dorothea, Kwon Young-Bin
Название: Graphics Recognition. Algorithms and Applications / 4th International Workshop, GREC 2001, Kingston, Ontario, Canada, September 7-8, 2001. Selected Papers
ISBN: 3540440666 ISBN-13(EAN): 9783540440666
Издательство: Springer
Цена: 9239 р.
Наличие на складе: Поставка под заказ.

Описание: This book constitutes the thoroughly refereed post-proceedings of the 4th International Workshop on Graphics Recognition, GREC 2001, held in Kingston, Ontario, Canada, in September 2001 with the sponsorship of IAPR.The 32 revised full papers presented went through two rounds of reviewing and improvement. The papers are organized in topical sections on technical drawings and forms; validation and user interfaces; symbol segmentation and recognition; perceptual organization; map recognition; graphics recognition technology; vectorization and early processing; mathematical notation; charts; and music notation; and arc segmentation contest.

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