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Sams teach yourself game programming in 24 hours, Morrison, Michael


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Автор: Morrison, Michael
Название:  Sams teach yourself game programming in 24 hours
Перевод названия: Как научиться программированию игр за 24 часа
ISBN: 9780672324611
Издательство: Pearson Education
Классификация:


ISBN-10: 067232461X
Обложка/Формат: Mixed media product
Страницы: 512
Вес: 0.86 кг.
Дата издания: 18.10.2002
Серия: Sams teach yourself s.
Язык: English
Иллюстрации: Illustrations
Размер: 23.22 x 18.77 x 2.87
Читательская аудитория: Tertiary education (us: college)
Рейтинг:
Поставляется из: Англии
Описание: A gentle introduction to game programming on the Windows platform for the complete beginner.


Game Audio Programming

Автор: Somberg Guy
Название: Game Audio Programming
ISBN: 149874673X ISBN-13(EAN): 9781498746731
Издательство: Taylor&Francis
Рейтинг:
Цена: 10411.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more

Whether you're an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

    • Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines
    • Includes perspectives of both audio programmers and sound designers on working and communicating together
    • Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer


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