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Software engineering for game developers, Flynt, John Salem, Omar Zerbst

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Цена: 8771р.
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Автор: Flynt, John Salem, Omar Zerbst
Название:  Software engineering for game developers
ISBN: 9781592001552
Издательство: Cengage Learning
ISBN-10: 1592001556
Обложка/Формат: Mixed media product
Страницы: 800
Вес: 1.748 кг.
Дата издания: 08.12.2004
Серия: Software engineering series
Язык: English
Иллюстрации: Illustrations
Размер: 23.01 x 19.05 x 5.59 cm
Читательская аудитория: Postgraduate, research & scholarly
Поставляется из: Англии

Developer`s Dilemma: The Secret World of Videogame Creators

Автор: O`Donnell Casey
Название: Developer`s Dilemma: The Secret World of Videogame Creators
ISBN: 0262028190 ISBN-13(EAN): 9780262028196
Издательство: MIT Press
Цена: 3835 р.
Наличие на складе: Нет в наличии.


An examination of work, the organization of work, and the market forces that surround it, through the lens of the collaborative practice of game development.

Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O'Donnell shows that the ability to play with the underlying systems -- technical, conceptual, and social -- is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process.

Drawing on extensive fieldwork in game studios in the United States and India, O'Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of videogames, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a "rant" about lessons learned and tools mastered. O'Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, "socially mandatory" overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged "actor-intra-internetwork"; and describes patent and copyright enforcement by industry and the state.

Software Engineering on a Global Scale

Автор: Ebert
Название: Software Engineering on a Global Scale
ISBN: 047063619X ISBN-13(EAN): 9780470636190
Издательство: Wiley
Цена: 7968 р.
Наличие на складе: Поставка под заказ.

Описание: Global software engineering, implying both internal and outsourced development, is a fast-growing scenario within industry; the growth rates in some sectors are more than 20% per year. However, half of all offshoring activities are cancelled within the first 2 years, at tremendous unanticipated cost to the organization.   This book will provide a more balanced framework for planning global development, covering topics such as managing people in distributed sites, managing a project across locations, mitigating the risk of offshoring, processes for global development, practical outsourcing guidelines, collaboration, and communication. Drawing on the author's vast experience, it shares best practices and survival strategies from projects of various types and sizes that involve different continents and diverse cultures.

Being Geek: The Software Developer`s Career Handbook

Автор: Lopp Michael
Название: Being Geek: The Software Developer`s Career Handbook
ISBN: 0596155409 ISBN-13(EAN): 9780596155407
Издательство: Wiley
Цена: 2749 р.
Наличие на складе: Поставка под заказ.


Is it time to become a manager? Nest and vest? Join that start-up? Tell your boss he's a jerk? Resign in disgust? As a software engineer, at some point you realize that there's much more to your career than dealing with code. Author Michael Lopp recalls his own make-or-break moments with Silicon Valley giants such as Apple, Borland, Netscape, and Symantec in "Being Geek" -- the insightful and entertaining book that may help you make better decisions about your career.

Through a series of entertaining stories, Lopp walks through a complete job lifecycle, starting with the job search and finishing with the realization it might be time to look again. Plenty of books teach you how to interview for a job, or how to manage a project successfully, but only this book will help you handle many of the baffling circumstances you may encounter in your career. Understand your boss with the chapter on "Manager Management" Boost your career through networking with "We Travel in Tribes" Deliver effective presentations, with "How Not to Throw Up" Manage and actively participate in meetings, with "What's On the Agenda?" Realize when you should be looking for a new gig, with "The Itch"

Developer`S Digital Media Reference

Автор: Poole
Название: Developer`S Digital Media Reference
ISBN: 0240805011 ISBN-13(EAN): 9780240805016
Издательство: Taylor&Francis
Цена: 8249 р.
Наличие на складе: Поставка под заказ.

Описание: Suitable for media professionals working across a broad range of formats, this book covers essential technologies such as SVG (scalable vector graphics), SMIL (Synchronized Multimedia Integration Language, a markup language for creating animations on the web), MPEG-4 (compression standard for streaming audio/video), and Dynamic Web Applications.

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