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Game design workshop, Fullerton, Tracy



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Автор: Fullerton, Tracy
Название:  Game design workshop
ISBN: 9780240809748
Издательство: Taylor&Francis
Классификация:
ISBN-10: 0240809742
Обложка/Формат: Paperback
Страницы: 496
Вес: 0.998 кг.
Дата издания: 08.04.2008
Серия: Gama network series
Язык: English
Издание: 2 rev ed
Иллюстрации: Approx. 460 illustrations
Размер: 23.52 x 19.25 x 2.59 cm
Читательская аудитория: Professional & vocational
Подзаголовок: A playcentric approach to creating innovative games
Рейтинг:
Поставляется из: Англии



      Новое издание
Game Design Workshop

Автор: Fullerton Tracy Jeanne
Название: Game Design Workshop
ISBN: 1482217163 ISBN-13(EAN): 9781482217162
Издательство: Taylor&Francis
Цена: 5774 р.
Наличие на складе: Поставка под заказ.
Описание: "Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"--

Game Design Workshop

Автор: Fullerton Tracy
Название: Game Design Workshop
ISBN: 1138098779 ISBN-13(EAN): 9781138098770
Издательство: Taylor&Francis
Цена: 7836 р.
Наличие на складе: Есть у поставщикаПоставка под заказ.
Описание: Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers.?—? Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, University of Southern California———————————————————————————————————————————————————This is the perfect time for a new edition. The updates refresh elements of the book that are important as examples, but don't radically alter the thing about the book that is great: a playcentric approach to game design.?—? Colleen Macklin, Associate Professor, Parsons The New School for Design———————————————————————————————————————————————————Tracy Fullerton’s Game Design Workshop covers pretty much everything a working or wannabe game designer needs to know. She covers game theory, concepting, prototyping, testing and tuning, with stops along the way to discuss what it means to a professional game designer and how to land a job. When I started thinking about my game studies course at the University of Texas at Austin, this was one book I knew I had to use.—? Warren Spector, Studio Director, OtherSide Entertainment———————————————————————————————————————————————————"Create the digital games you love to play."Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game.Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.Tracy Fullerton is an award-winning game designer and educator with over 20 years of professional experience, most recently winning the Games for Change Game of the Year Award for her independent game Walden, a game. She has also been awarded the 2016 GDC Ambassador Award, the 2015 Games for Change Game Changer Award, and the IndieCade 2013 Trailblazer award for her pioneering work in the independent games community. Tracy is a Professor of Interactive Media & Games at the USC School of Cinematic Arts and the Director of the USC Games Program, the #1 game design program in North America as ranked by the Princeton Review. Key Features Provides step-by-step introduction to the art of game designing, prototyping and playtesting innovative games A design methodology used in the USC Interactive Media program, a cutting edge program with hands-on exercises that demonstrate key concepts and the design methodology Insights from top industry game designers presented through interview format

      Старое издание

Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
Рейтинг:
Цена: 3436 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

Theory of Fun for Game Design

Автор: Koster Raph
Название: Theory of Fun for Game Design
ISBN: 1449363210 ISBN-13(EAN): 9781449363215
Издательство: Wiley
Рейтинг:
Цена: 4949 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

3d game engine design

Автор: Eberly, David H.
Название: 3d game engine design
ISBN: 0122290631 ISBN-13(EAN): 9780122290633
Издательство: Taylor&Francis
Рейтинг:
Цена: 13749 р.
Наличие на складе: Поставка под заказ.

Описание: Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables.

Foundation game design with flash

Автор: Spuy, Rex Van De
Название: Foundation game design with flash
ISBN: 1430218215 ISBN-13(EAN): 9781430218210
Издательство: Springer
Рейтинг:
Цена: 3921 р.
Наличие на складе: Поставка под заказ.

Описание: Written for game designers with minimal multimedia or programming experience, this nontechnical guide takes readers through a series of step-by-step examples and detailed case studies to get designers to the point where they have the skills to independently design any conceivable 2D game using Flash and ActionScript.

Level Up!: The Guide to Great Video Game Design

Автор: Rogers Scott
Название: Level Up!: The Guide to Great Video Game Design
ISBN: 047068867X ISBN-13(EAN): 9780470688670
Издательство: Wiley
Рейтинг:
Цена: 3436 р.
Наличие на складе: Поставка под заказ.

Описание: Level Up! covers the entire video game creation process. Readers will learn how to develop marketable ideas, learn what perils and pitfalls await them during a game's pre-production, production and post-production stages. Rogers' also provides creative ideas to serve as fuel for the reader's own projects from game theme and environments to gameplay mechanics. Inside, video game industry veteran Scott Rogers provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on Rogers' years of professional experience.  Level Up! is the "Understanding Comics" of video game design - an indispensible guide for video game designers both "in the field" and the classroom. Topics covered include: Understanding what gamers want Compelling character design Working with player actions Techniques for non-human characters Camera techniques - the camera as a character Designing UI and HUD Beautiful level design What games designers can learn from theme parks Combat, puzzles and game mechanics Fun and UNFUN How to make the world's greatest Boss battle (and why not to do it) and tons more - including the business of design, creating design documents, the pitch and more.

Game Design: Principles, Practice, and Techniques- The Ultimate Guide for the Aspiring Game Designer

Автор: Thompson Jim, Berbank-Green Barnaby, Cusworth Nic
Название: Game Design: Principles, Practice, and Techniques- The Ultimate Guide for the Aspiring Game Designer
ISBN: 0471968943 ISBN-13(EAN): 9780471968948
Издательство: Wiley
Рейтинг:
Цена: 4399 р.
Наличие на складе: Поставка под заказ.

Описание: Offers coverage of game design basics that focuses on the actual design of games. This book gives an overview of design theory, and covers design processes, and design production. It includes exercises and assignments which offer readers structured methods for practicing covered steps and techniques.

Triadic Game Design

Название: Triadic Game Design
ISBN: 1849961565 ISBN-13(EAN): 9781849961561
Издательство: Springer
Рейтинг:
Цена: 17901 р.
Наличие на складе: Поставка под заказ.

Описание: Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.

Social Game Design

Автор: Christina Kadinger
Название: Social Game Design
ISBN: 0240817664 ISBN-13(EAN): 9780240817668
Издательство: Taylor&Francis
Рейтинг:
Цена: 3849 р.
Наличие на складе: Поставка под заказ.

Описание:

"Social Game Design" reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these principles in order to meet the challenges of this new space, creating original games that both delight players and generate profit. We'll talk about different business models, how to acquire and keep players, how to sell virtual goods, and how to keep players coming back day after day.

With Social Game Design, you'll:

Discover how and why a social game design makes money, using real-world examples, including Farmville, Empires & Allies, Ravenwood Fair, League of Legends, Jimmy Buffet's Margaritaville, Pocket Legends, Words With Friends, World of Warcraft, and more.

Gain insight in a collection of interviews with industry professionals from Zynga, Microsoft, Spacetime, OMGPop, and other top companies.

Get inspired to create your own unique game

Learn how to launch profitable games and harvest user analytics to make them even better.

Foundation Game Design with ActionScript 3.0

Автор: Spuy Rex van der
Название: Foundation Game Design with ActionScript 3.0
ISBN: 143023993X ISBN-13(EAN): 9781430239932
Издательство: Springer
Рейтинг:
Цена: 4614 р.
Наличие на складе: Поставка под заказ.

Описание: "Learn the skills to design any conceivable 2D game using Flash and ActionScript." -- Cover.

Design, Utilization, and Analysis of Simulations and Game-Ba

Автор: Ferdig Richard E
Название: Design, Utilization, and Analysis of Simulations and Game-Ba
ISBN: 1466640189 ISBN-13(EAN): 9781466640184
Издательство: Eurospan
Рейтинг:
Цена: 24695 р.
Наличие на складе: Поставка под заказ.

Описание: <em>Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds</em> presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

Game Design Theory

Автор: Burgun Keith
Название: Game Design Theory
ISBN: 1466554207 ISBN-13(EAN): 9781466554207
Издательство: Taylor&Francis
Рейтинг:
Цена: 5911 р.
Наличие на складе: Поставка под заказ.

Описание: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.

The Building Blocks of Game Design

Автор: Ham
Название: The Building Blocks of Game Design
ISBN: 041562701X ISBN-13(EAN): 9780415627016
Издательство: Taylor&Francis
Рейтинг:
Цена: 5911 р.
Наличие на складе: Поставка под заказ.

Описание: Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.


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