Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Cертификаты | Хиты | | |
 

Network Tutorial, Steinke



Варианты приобретения
Цена: 5361р.
Кол-во:
 о цене
Наличие: Отсутствует. Возможна поставка под заказ.

При оформлении заказа до: 28 июл 2022
Ориентировочная дата поставки: Август
При условии наличия книги у поставщика.

Заказ пока невозможен
в Мои желания

Автор: Steinke
Название:  Network Tutorial
ISBN: 9781578203024
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1578203023
Обложка/Формат: Paperback
Страницы: 674
Вес: 1.152 кг.
Дата издания: 01.01.2003
Серия: CMP - Telecoms and Networking
Язык: English
Издание: 5 rev ed
Иллюстрации: Glossary
Размер: 178 x 256 x 35
Читательская аудитория: Professional & vocational
Ключевые слова: , , Science
Основная тема: Communication Technology
Подзаголовок: A complete introduction to networks includes glossary of networking terms
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Англии



Metal Programming Guide: Comprehensive Tutorial and Reference Via Swift

Автор: Clayton Janie
Название: Metal Programming Guide: Comprehensive Tutorial and Reference Via Swift
ISBN: 0134668944 ISBN-13(EAN): 9780134668949
Издательство: Pearson Education
Рейтинг:
Цена: 4578 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Metal enables Apple iOS and macOS platform developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and now GPU-accelerated machine learning. Apple's Swift + Metal combination runs faster than nearly any other language used in these areas. Now, there's an authoritative and 100% practical guide to making the most of Metal. Pioneering Apple developers Basel Farag and Janie Clayton cover everything from simple draw calls to advanced parallel computing, teaching through hands-on projects and industry-realistic code samples. They cover a wide array of applications, from 2D and 3D graphics to neural networking. Farag and Clayton offer a uniquely valuable perspective on high-performance data-parallel programming with Metal -- a topic that has been woefully underserved by earlier resources. They also offer expert guidance on Metal performance and debugging, helping you capture every iota of performance the Metal API and shader language can offer.

OpenGL SuperBible: Comprehensive Tutorial and Reference

Автор: Sellers Graham, Wright Richard S. Jr., Haemel Nich
Название: OpenGL SuperBible: Comprehensive Tutorial and Reference
ISBN: 0672337479 ISBN-13(EAN): 9780672337475
Издательство: Pearson Education
Рейтинг:
Цена: 7818 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: OpenGL (R) SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile.

The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.

This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at openglsuperbible.com.


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия