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Being Geek: The Software Developer`s Career Handbook, Lopp Michael



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Цена: 3628р.
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Автор: Lopp Michael
Название:  Being Geek: The Software Developer`s Career Handbook
Перевод названия: Руководство по карьерному росту разработчика программного обеспечения
ISBN: 9780596155407
Издательство: Wiley
Классификация:
ISBN-10: 0596155409
Обложка/Формат: Paperback
Страницы: 250
Вес: 0.394 кг.
Дата издания: 31.07.2010
Язык: English
Иллюстрации: Illustrations
Размер: 215 x 142 x 19
Читательская аудитория: Professional & vocational
Подзаголовок: The software developer`s career handbook
Ссылка на Издательство: Link
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Поставляется из: Англии



Developer`S Digital Media Reference

Автор: Poole
Название: Developer`S Digital Media Reference
ISBN: 0240805011 ISBN-13(EAN): 9780240805016
Издательство: Taylor&Francis
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Цена: 10888 р.
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Описание: Suitable for media professionals working across a broad range of formats, this book covers essential technologies such as SVG (scalable vector graphics), SMIL (Synchronized Multimedia Integration Language, a markup language for creating animations on the web), MPEG-4 (compression standard for streaming audio/video), and Dynamic Web Applications.

Developer`s Dilemma: The Secret World of Videogame Creators

Автор: O`Donnell Casey
Название: Developer`s Dilemma: The Secret World of Videogame Creators
ISBN: 0262028190 ISBN-13(EAN): 9780262028196
Издательство: MIT Press
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Цена: 4602 р.
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Описание:

An examination of work, the organization of work, and the market forces that surround it, through the lens of the collaborative practice of game development.

Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O'Donnell shows that the ability to play with the underlying systems -- technical, conceptual, and social -- is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process.

Drawing on extensive fieldwork in game studios in the United States and India, O'Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of videogames, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a "rant" about lessons learned and tools mastered. O'Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, "socially mandatory" overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged "actor-intra-internetwork"; and describes patent and copyright enforcement by industry and the state.


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