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Cuda by Example: An Introduction to General-Purpose Gpu Programming, Sanders Jason, Kandrot Edward


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Автор: Sanders Jason, Kandrot Edward
Название:  Cuda by Example: An Introduction to General-Purpose Gpu Programming
Перевод названия: CUDA в примерах: введение в общецелевое программирование графических процессоров
ISBN: 9780131387683
Издательство: Pearson Education
Издательство: Addison-Wesley Professional
Классификация:

ISBN-10: 0131387685
Обложка/Формат: Paperback
Страницы: 288
Вес: 0.52 кг.
Дата издания: 28.08.2010
Язык: English
Иллюстрации: Illustrations
Размер: 230.00 x 189.00 x 17.00
Читательская аудитория: Professional & vocational
Подзаголовок: An introduction to general-purpose gpu programming
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Поставляется из: Англии
Описание: This book is required reading for anyone working with accelerator-based computing systems.

-From the Foreword by Jack Dongarra, University of Tennessee and Oak Ridge National Laboratory

CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required-just the ability to program in a modestly extended version of C.

CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. Youll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance.

Major topics covered include

  • Parallel programming
  • Thread cooperation
  • Constant memory and events
  • Texture memory
  • Graphics interoperability
  • Atomics
  • Streams
  • CUDA C on multiple GPUs
  • Advanced atomics
  • Additional CUDA resources
All the CUDA software tools youll need are freely available for download from NVIDIA.

http: //developer.nvidia.com/object/cuda-by-example.html



Professional CUDA C Programming

Автор: Cheng John
Название: Professional CUDA C Programming
ISBN: 1118739329 ISBN-13(EAN): 9781118739327
Издательство: Wiley
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Цена: 7524.00 р.
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Описание: Professional CUDA Programming in C provides down to earth coverage of the complex topic of parallel computing, a topic increasingly essential in every day computing. This entry-level programming book for professionals turns complex subjects into easy-to-comprehend concepts and easy-to-follows steps.

C by Example

Автор: Kalicharan
Название: C by Example
ISBN: 0521456509 ISBN-13(EAN): 9780521456500
Издательство: Cambridge Academ
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Цена: 9662.00 р.
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Описание: C is one of the most popular programming languages. It is flexible, efficient, and highly portable, and can be used to write many different types of programs - from compilers and assemblers to spreadsheets and games. This book is based on ANSI C, the recently adopted standard for the C language.

Scratch by Example

Автор: Vlieg
Название: Scratch by Example
ISBN: 1484219457 ISBN-13(EAN): 9781484219454
Издательство: Springer
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Цена: 3772.00 р.
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Описание:

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations.
Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book:Imparts a thorough understanding of the Scratch interface.Shows how to create a range of Scratch projects, including simple games.Builds a solid foundation for future programming in other languagesWhat You Will Learn
Navigate the Scratch interfaceCreate sprites and backdropsLearn programming skills good in all languagesProgram simple games and animationsShare programs with friends worldwide
Who This Book Is For
Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch's drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.
Introduction to the Art of Programming Using Scala

Автор: Lewis
Название: Introduction to the Art of Programming Using Scala
ISBN: 1439896666 ISBN-13(EAN): 9781439896662
Издательство: Taylor&Francis
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Цена: 12707.00 р.
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Описание: With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large. The book progresses from true programming in the small to more significant projects later, leveraging the full benefits of object orientation. It first focuses on fundamental problem solving and programming in the small using the REPL and scripting environments. It covers basic logic and problem decomposition and explains how to use GUIs and graphics in programs. The text then illustrates the benefits of object-oriented design and presents a large collection of basic data structures showing different implementations of key ADTs along with more atypical data structures. It also introduces multithreading and networking to provide further motivating examples. By using Scala as the language for both CS1 and CS2 topics, this textbook gives students an easy entry into programming small projects as well as a firm foundation for taking on larger-scale projects. Many student and instructor resources are available at www.programmingusingscala.net


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