Автор: Davison, Andrew Название: Killer game programming in java ISBN: 0596007302 ISBN-13(EAN): 9780596007300 Издательство: Wiley Рейтинг: Цена: 6599 р. Наличие на складе: Поставка под заказ.
Описание: This comprehensive guide has everything you need to program Java games. It offers the most thorough coverage of Java 3D available, and clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games.
Автор: Ueda Название: Programming Languages and Systems ISBN: 364217163X ISBN-13(EAN): 9783642171635 Издательство: Springer Рейтинг: Цена: 9239 р. Наличие на складе: Поставка под заказ.
Описание: Presents foundational and practical issues in programming languages and systems and features in the following areas: semantics, logics, foundational theory, design of languages and foundational calculi, type systems, compilers, interpreters, abstract machines, program derivation, analysis, transformation, software security, and safety.
Автор: Smith, Chris Название: Programming f# ISBN: 0596153643 ISBN-13(EAN): 9780596153649 Издательство: Wiley Рейтинг: Цена: 4744 р. Наличие на складе: Поставка под заказ.
Описание: Introduces you to Microsoft`s multi-paradigm programming language, F#. This book helps you learn how to use F# as a general-purpose language similar to C# and Visual Basic, as well as a functional programming language for developing concurrent and math-intensive applications on the .NET platform.
Автор: Gilles Dowek Название: Principles of Programming Languages ISBN: 1848820313 ISBN-13(EAN): 9781848820319 Издательство: Springer Рейтинг: Цена: 3459 р. Наличие на складе: Поставка под заказ.
Описание: The development of programming languages has radically modified our relation to language, complexity and machines. This book is an introduction to the principles around which these languages are organised - imperative constructions, functional constructions, reference, dynamic data types, and objects.
Описание: Part of the "Evil Genius" series, this work teaches basic programming by doing actual projects and promises success if instructions are followed. Each of the 57 projects can be assembled on a PC, MAC, or Linux computer, and inside tips are offered to modify and customize the games.
Описание: You can start game programming in a flash. Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to build and control basic movie clips, make text appear and change, generate random numbers, add sound effects, create cars and space vehicles that move realistically, and blow up stuff onscreen.
Описание: Get the scoop on DirectDraw, DirectInput physics modeling, and more! The one book you need to begin building your own games Game programming is a challenge even if you're a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. Now revised to cover the latest DirectX and Windows releases, it shows you step by step how to tackle everything from graphics and sound to input and installation even games marketing! All this on the bonus CD-ROM Microsoft DirectX application programming interface SDK v. 8.1 Paint Shop Pro evaluation version Examples, games, and source code from the book Plus bonus chapters System Requirements: PC running Windows 9x/2000/Me/XP, Windows NT 4 or later; 64MB of RAM, 128MB recommended. See the About the CD Appendix for details and complete system requirements.
Описание: Be prepared for your next job interview with this tried-and-true advice In today's tight job market, competition for programming jobs is hotter than ever. This third edition of a popular guide to the programming interviews includes new code examples, information on the latest languages, new chapters on sorting and design patterns, tips on using LinkedIn, and a downloadable app to help prepare applicants for the interview. Like its earlier editions, this guide covers what software companies and IT departments want their programmers to know and includes plenty of helpful hints to boost your confidence. Looks at current job search and hiring processes, such as the rise of LinkedIn and other social networks as recruiting resources Addresses the most important languages for a programmer to know and features examples in multiple languages Includes new programming questions designed to sharpen your knowledge Features all-new chapters on design patterns and sorting, including how to deal with memory constraints and mobility issues Walk into your next job interview with confidence, knowing you have thoroughly studied this newest edition of Programming Interviews Exposed.
Описание: The range of expertise represented by the large Program C- mittee meant that almost all submissions were reviewed by subject experts on the Program Committee, or by colleagues chosen by members of the Program Committee for their particular expertise.
Описание: Professor Safanov describes how Aspect-Oriented Programming (AOP) can be applied to enable Trustworthy Computing (TWC) including security, MT-safety, error handling, etc. The principles of Aspect.Net architecture, its advantages as compared to many other AOP tools as well as its functioning and examples of trustworthy application development using Aspect.NET are covered.The generic relationships are stressed as the key components to help make computing more trustworthy using AOP. The book targets practical day to day TWC tasks and other needs of the software engineer and shows how they can be implemented with AOP. This book does not attempt to teach all aspects of AOP. It provides the tools to complete trustworthy computing tasks more efficiently with AOP. Case studies, working AOP tools are presented throughout the examples, and the authors extensive teaching skills enhance this pragmatic presentation. This is useful for all software engineers and students attempting to work with the Trustworthy Software Development.
Автор: Thorn, Alan Название: Teach yourself games programming ISBN: 0340942398 ISBN-13(EAN): 9780340942390 Издательство: Hodder Arnold Рейтинг: Цена: 1368 р. Наличие на складе: Нет в наличии.
Описание: Teaches the basics of games programming for pleasure and examines the history of games programming and the pros and cons of employment in the game industry. This book covers the history of computer games, the tools required for making games, game design, programming, graphics, art, sound and music.
Автор: Bugliesi Название: Automata, Languages and Programming ISBN: 3540359079 ISBN-13(EAN): 9783540359074 Издательство: Springer Рейтинг: Цена: 13281 р. Наличие на складе: Поставка под заказ.
Описание: The two volume set "LNCS 4051" and "LNCS 4052" constitutes the refereed proceedings of the 33rd International Colloquium on Automata, Languages and
Programming, ICALP 2006, held in Venice, Italy, in July 2006. The first volume ("LNCS 4051") presents 61 revised full papers together with 1 invited lecture that were carefully reviewed
and selected from 230 submissions. Those papers have a special focus on algorithms, automata, complexity and games and are organized in topical sections on graph theory, quantum
computing, randomness, formal languages, approximation algorithms, graph algorithms, algorithms, complexity, data structures and linear algebra, graphs, game theory, networks, circuits
and regular expressions, fixed parameter complexity and approximation algorithms.
The second volume ("LNCS 4052") comprises 2 invited papers and 2 other conference
tracks with 24 papers each - rigorously selected from 96 and 81 submissions - focusing on algorithms, automata, complexity and games as well as on security and cryptography
foundation respectively. The papers are organized in topical sections on zero-knowledge and signatures, cryptographic protocols, secrecy and protocol analysis, cryptographic
promitives, bounded storage and quantum models, foundations, multi-party protocols, games, semantics, automata, models, equations, and logics.
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