Автор: Hellman Erik Название: Android Programming: Pushing the Limits ISBN: 1118717376 ISBN-13(EAN): 9781118717370 Издательство: Wiley Рейтинг: Цена: 4124 р. Наличие на складе: Поставка под заказ.
Описание: Unleash the power of the Android OS and build the kinds of brilliant, innovative apps users love to use If you already know your way around the Android OS and can build a simple Android app in under an hour, this book is for you.
Описание: All you need to know about developing sophisticated apps and games for smart devices Smart devices have increasingly better graphical capabilities, raising the expectations of users who want to experience graphically beautiful and sophisticated applications. This helpful book gets you up to speed quickly with all that Open GL ES 2.0 has to offer for hardware-accelerated graphical rendering on embedded devices. Chapters walk you through the development of a real-world mobile app with live code that lets you work with all the best features and tools that Open GL ES 2.0 has to offer. Starts with a project template that can be applied to both iOS and Android platforms, then dives into hardcore features of OpenGL Explores drawing canvas and advanced materials and texturing Discusses geometry, texture, and transformation as well as geometry data optimization Details path finding, lighting effects, and character animation Get started developing applications for your smart device today with Beginning Open GL ES 2.0 for Smart Devices.
Описание: Android games programmers now have the power to write games for Android tablets.
Автор: Matthews Robbie Название: Beginning Android Tablet 3 Programming ISBN: 143023783X ISBN-13(EAN): 9781430237839 Издательство: Springer Рейтинг: Цена: 4064 р. Наличие на складе: Поставка под заказ.
Описание: Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works and then you'll learn how to write your first Android tablet application from scratch
Beginning Android Tablet Programming then equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future.
You'll be introduced to 2D programming, and you'll see what you can do with a touch screen interface and the Honeycomb SDK. Of course, 3D programming is even more alluring for many programmers. If that includes you, you'll learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet.
Lights, camera, action You'll learn along the way how Android Honeycomb gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with today beyond the touch screen itself. You'll learn, for example, how you to use a tablet GPS sensor to locate your car
You'll also discover how you can access files on your tablet or on the web through programming, and then build on that insight to create your own file browser application. This Android project contains many useful coding techniques appropriate for many situations you might encounter in your future programming Android tablet applications; you'll be glad to have them under your belt.
So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on Android? Perhaps you'd like to write an application that sorts out all your contacts for you Beginning Android Tablet Programming introduces you to Android tablet programming, and shows how you can program your Android tablet from scratch to do what you want "
Автор: Ramnath Rajiv Название: Android 3 SDK Programming For Dummies ISBN: 1118008251 ISBN-13(EAN): 9781118008256 Издательство: Wiley Рейтинг: Цена: 3436 р. Наличие на складе: Поставка под заказ.
Описание: Fast is good, and this book gets you up to speed with Android X programming quickly and efficiently without wasting readers time explaining concepts that they are already familiar with. Android SDK Programming For Dummies provides the perfect solution for readers who already know how to program and just want to know about programming in the Android environment and the ins and outs of the latest Android SDK. Readers who are already familiar with object-oriented programming and syntax will find that Android SDK X Programming For Dummies provides more of what theyre looking for and less of what they already understand. The book begins by demonstrating a fully functional application that demonstrates a wide variety of Android features, including user interface design, application management, data and content management, incorporating external services, and interacting with hardware, the operating system, and networking. The book then goes through the process of building the application, creating the emulator, and running the application. The sample application demonstrates Android programming best practices, as developed by a professor with years of experience helping students with programs and anticipating pitfalls. The book then organizes the many packages of the Android SDK by functionality and tells the reader about which standards and features are appropriate for each level of Android SDK (because sometimes programmers want their applications to be written for an older Android version that may be in more widespread usage). New features of the latest Android SDK are explained fully with many programming examples and snippets that demonstrate how to effectively incorporate the features into new or existing applications. All programming examples, including the sample application, are available for download from the books website. Series features -- Like all For Dummies books, this book will be written in clear, plain English explanations and careful organization that make For Dummies the easiest way for experienced programmers to get up to speed quickly!
Описание: Learn to develop for the new Windows Phone 7 platform With a special focused placed on the new Windows Phone 7 (WP7) design guidelines and technologies, this reference helps you extend your knowledge so that you can learn to develop for the new WP7 platform. The team of authors presents topic-by-topic comparisons between WP7 and Android and the iPhone, enabling you to learn the differences and similarities between them. This indispensible coverage prepares you for making the transition from programming for Android and the iPhone to programming for the exciting new WP7. Covers the exciting new technology of Windows Phone 7 (WP7) and serves as ideal reference for Android and iPhone developers who are eager to get started programming for the WP7 Zeroes in on the differences between programming for Android and the iPhone, making it much easier for you to learn and practice Offers various real-world programming scenarios to enhance your comprehension Demonstrates how to set up your development environment, create the User Interface, use local data storage, leverage location and maps, and use system services Discusses how to handle security issues Start programming for the WP7 today with this book by your side.
Описание: The book takes the reader from knowing nothing about database development to being able to confidently design and build a data-driven application for Android devices, and integrate this application within an existing enterprise system. The author shows readers how to collect and store data using SQLite, share data using content providers; display data using adapters; migrate data using various methods and tools; transmit data to the enterprise using web services; serialize data; secure data; and synchronize data. Unique coverage shows developers how to take advantage of the built-in capabilities of the Android OS in order to integrate their Android applications into enterprise class systems. Important topics include: An introduction to data driven applications The iPhone database - SQLite Building the database Sharing data Displaying data Migrating data Integrating/transmitting data to enterprise applications with Web Services Securing and synchronizing data This book targets experienced Android developers who are new to enterprise app development, as well as beginning Android developers tasked with creating their first data-intensive application.
Автор: James Название: Android Game Programming For Dummies ISBN: 1118027744 ISBN-13(EAN): 9781118027745 Издательство: Wiley Рейтинг: Цена: 3436 р. Наличие на складе: Поставка под заказ.
Описание: Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download. The popularity of android phones is booming, and games are the most frequently downloaded apps Presents tricky game programming topicsanimation, battery conservation, touch screen input, and adaptive interface issuesin the straightforward, easy-to-follow For Dummies fashion Explains how to avoid pitfalls and create fun games based on best programming practices for mobile devices Companion Web site includes all programming examples If you have some programming knowledge, Android Game Programming For Dummies will have you creating cool games for the Android platform quickly and easily.
Описание: The 2nd edition of the iPhone and iPad Database Application Programming covers iOS 6 and features over 50% new and revised content, complete with fully rebuilt code and screenshots using the most current version of Xcode on the iOS SDK. The book has stood up to iOS updates, but was written to iOS 3, and several new features have come online since then. In addition to updates to existing content and images, the revision will cover APIs and features of the iOS SDK that were not available in iOS 3 These including but are not limited to: ARC - Automatic Reference Counting for easy memory management Storyboards - Using Storyboards to develop the UI for your application iCloud - Storing data in the cloud Grand Central Dispatch - Take advantage of multi-core processors As with the 1st edition, the book is ideal for iOS developers eager to learn about database development -- by the end of the book a reader will be able to confidently implement a data driven application for the iPhone and integrate an iPhone application within an existing enterprise system. The author shows readers how to store data using SQLite, model and manage data using Core Data and integrate with web services. Unique coverage shows developers how to take advantage of the built in capabilities of the iPhone and how to integrate iPhone applications into enterprise class systems.
Описание: The book takes the reader from knowing nothing about database development to being able to confidently implement a data driven application for the iPhone and integrate an iPhone application within an existing enterprise system. The author shows readers how to store data using SQLite, model and manage data using Core Data and integrate with web services. These topics are interesting to all levels of developer from novice to enterprise architect. Unique coverage shows developers how to take advantage of the built in capabilities of the iPhone and how to integrate iPhone applications into enterprise class systems. In addition, coverage will include issues with displaying data on the phone in general using the UITableView (and all of its ancillary classes). Most applications that display data use a TableView somewhere and there are a fair amount of gotchas and performance/display issues that the author will sort out for the reader. Developers of applications that use SOAP/REST/XML will find the content here very useful. Many applications talk to the "cloud" using these technologies (like Twitter clients, Facebook, RedLaser, etc.) iPhone developers that want to talk to OpenFeint or other web based high score servers will also benefit from the content. Important topics include: An introduction to data driven applications The iPhone database - SQLite Building a database Using Core Data Integrating with enterprise applications with Web Services
Описание: Using the proven Wrox Professional format, Professional Android Programming with MonoDroid and .NET/C# provides experienced .NET and C# developers with the knowledge the need to become successful Android application developers without having to learn another language. Professional Android Programming with MonoDroid and .NET/C# covers: MonoDroid and MonoDevelop Screen controls, UI development Data controls, windows, and controllers Working with data, REST, SOAP, XML, and JSON Tables and layouts Maps, Geolocation, Geocoding, and MonoDroid Device feature support for networking, battery, accelerometer, orientation, and proximity Multimedia, pictures, video, and audio recording and playback Communicating with other applications Internationalization and Localization Deploying apps, and making money
Описание: The book will have three kinds of content: explanatory sections, short examples, and projects. The explanatory sections explain the hardware and software concepts behind AOA, the ADK, and Arduino. The short examples provide short but fully-functional code designed to perform exactly one function (such as measure external temperature and display it on the screen of the Android device). The projects are longer, more in-depth examples of fully-functional programs with well-commented code along with the narrative. The book covers: 1. Introduction to Android Open Accessory (AOA) 2. Setting up the hardware 3. Setting up the development environments 4. Coding the Android half of your accessory 5. Coding the Arduino half of your accessory 6. Projects a. Control your home sound system b. Infrared transceivers for data transfer c. A gamepad for your Android phone: Interfacing with keyboards, joysticks, and similar input devices d. Exercycle exercise tracker This book will give a nuts-and-bolts overview of all parts of Android Open Accessory. It will show how to get up and running for the Android part of AOA, common microcontroller and shield hardware, and for various sensors (inputs, e.g. temperature sensor) and indicators/actuators (outputs, e.g. lights/motors). The reader will learn about wireless communication, digital sensors, and programming techniques to maximize their use of AOA with Arduino. The book will be accompanied with the source code for all the projects so readers can refer to it for their particular project. This book targets Android developers that have done some Android coding (though they don't need to be very experienced-simply a knowledge of Activities, Views, and Intents would be sufficient) and may have a high school physics level understanding of electronics (knowing the very basics such as voltage, current, resistors, and capacitors) but need a brush-up on the theory and may have never built a circuit. Hackers and DIYers (do-it-yourselfers) who may have made plenty of electronic hardware can still get a lot of utility from the book, but they may need to do a few short tutorials on Android programming first. (A section in the book will describe how to get up to speed on the Android half of the coding.)
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