Автор: Guha Sumanta Название: Computer Graphics Through OpenGL ISBN: 1482258390 ISBN-13(EAN): 9781482258394 Издательство: Taylor&Francis Рейтинг: Цена: 10449 р. Наличие на складе: Невозможна поставка.
From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL(R) Application Programming Interface (API) to code 3D scenes and animation, including games and movies.
The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.
New to the Second Edition
30 more programs, 50 more experiments, and 50 more exercises
Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
Vertex buffer and array objects
Occlusion culling and queries and conditional rendering
Multitexturing and texture combining
Image and pixel manipulation
Pixel buffer objects
Web Resource The book's website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor's manual with solutions to 100 problems (for qualifying instructors only).
Описание: Principles of Computer Graphics: Theory and Practice Using OpenGL and MayaВ® helps readers understand the principles of interactive computer graphics. Hands-on examples developed in OpenGL illustrate key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games or graphics for any other 3-D, interactive domain, such as scientific/medical visualization.
Автор: Whitrow Название: OpenGL Graphics Through Applications ISBN: 1848000227 ISBN-13(EAN): 9781848000223 Издательство: Springer Рейтинг: Цена: 5423 р. Наличие на складе: Поставка под заказ.
Описание: Presents a practical introduction to Computer Graphics with an emphasis on understanding through practice. This book covers a range of topics including: image processing, artefact construction, introductory animation, texturing, and curves surfaces and patterns.
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