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Programming 2D Games, Kelly Charles


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Цена: 13320.00р.
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При оформлении заказа до: 2025-10-27
Ориентировочная дата поставки: Декабрь
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Автор: Kelly Charles
Название:  Programming 2D Games
ISBN: 9781466508682
Издательство: Taylor&Francis
Классификация:
ISBN-10: 146650868X
Обложка/Формат: Hardback
Страницы: 438
Вес: 0.94 кг.
Дата издания: 30.07.2012
Язык: English
Размер: 236 x 197 x 27
Читательская аудитория: Postgraduate, research & scholarly
Ключевые слова: Games development & programming, COMPUTERS / Programming / Games
Рейтинг:
Поставляется из: Европейский союз
Описание:

A First Course in Game Programming
Most of todays commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.




SIMD Programming Manual for Linux and Windows

Автор: Cockshott Paul, Renfrew Kenneth
Название: SIMD Programming Manual for Linux and Windows
ISBN: 185233794X ISBN-13(EAN): 9781852337940
Издательство: Springer
Рейтинг:
Цена: 14184.00 р. 20263.00 -30%
Наличие на складе: Есть (1 шт.)
Описание: The book is intended as a programmer’s introduction to the use of SIMD on PCs. It presents the underlying technology of SIMD processing on current PCs and looks at tools to exploit this including the Intel SIMD library and the Parallel Processing Language Vector Pascal. It explains how to cast algorithms in parallel to exploit the parallel processing capability of standard PCs obtaining large performance gains relative to conventional sequential compilers. It assumes a familiarity with imperative programming but not specifically with Pascal. It does not assume any prior familiarity with the SIMD programming model. The language translation system will be available either as a downloadable for Linux or Windows in association with the book. This book will be particularly useful for programmers in the rapidly growing area of games and multi-media entertainment, and it would also to academics interested in parallel programming techniques or array programming languages.

GPU Programming in MATLAB

Автор: Ploskas, Nikolaos
Название: GPU Programming in MATLAB
ISBN: 0128051329 ISBN-13(EAN): 9780128051320
Издательство: Elsevier Science
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Цена: 7409.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

GPU programming in MATLAB is intended for scientists, engineers, or students who develop or maintain applications in MATLAB and would like to accelerate their codes using GPU programming without losing the many benefits of MATLAB. The book starts with coverage of the Parallel Computing Toolbox and other MATLAB toolboxes for GPU computing, which allow applications to be ported straightforwardly onto GPUs without extensive knowledge of GPU programming. The next part covers built-in, GPU-enabled features of MATLAB, including options to leverage GPUs across multicore or different computer systems. Finally, advanced material includes CUDA code in MATLAB and optimizing existing GPU applications. Throughout the book, examples and source codes illustrate every concept so that readers can immediately apply them to their own development.

Game Audio Programming

Автор: Somberg Guy
Название: Game Audio Programming
ISBN: 149874673X ISBN-13(EAN): 9781498746731
Издательство: Taylor&Francis
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Цена: 10411.00 р.
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Описание:

Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more

Whether you're an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

    • Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines
    • Includes perspectives of both audio programmers and sound designers on working and communicating together
    • Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer

Mathematical and Computer Programming Techniques for Computer Graphics

Автор: Comninos Peter
Название: Mathematical and Computer Programming Techniques for Computer Graphics
ISBN: 1852339020 ISBN-13(EAN): 9781852339029
Издательство: Springer
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Цена: 21661.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphicsUses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)


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