Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.
Автор: Koster Raph Название: Theory of Fun for Game Design ISBN: 1449363210 ISBN-13(EAN): 9781449363215 Издательство: Wiley Рейтинг: Цена: 4949 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.
Автор: Eberly, David H. Название: 3d game engine design ISBN: 0122290631 ISBN-13(EAN): 9780122290633 Издательство: Taylor&Francis Рейтинг: Цена: 13749 р. Наличие на складе: Поставка под заказ.
Описание: Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables.
Автор: Isbister, Katherine Название: Better game characters by design ISBN: 1558609210 ISBN-13(EAN): 9781558609211 Издательство: Taylor&Francis Рейтинг: Цена: 7836 р. Наличие на складе: Поставка под заказ.
Описание: Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. This work reveals that the key to good design is leveraging player psychology: understanding what`s memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design.
Автор: Spuy, Rex Van De Название: Foundation game design with flash ISBN: 1430218215 ISBN-13(EAN): 9781430218210 Издательство: Springer Рейтинг: Цена: 3921 р. Наличие на складе: Поставка под заказ.
Описание: Written for game designers with minimal multimedia or programming experience, this nontechnical guide takes readers through a series of step-by-step examples and detailed case studies to get designers to the point where they have the skills to independently design any conceivable 2D game using Flash and ActionScript.
Название: Triadic Game Design ISBN: 1849961565 ISBN-13(EAN): 9781849961561 Издательство: Springer Рейтинг: Цена: 17901 р. Наличие на складе: Поставка под заказ.
Описание: Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.
Автор: Christina Kadinger Название: Social Game Design ISBN: 0240817664 ISBN-13(EAN): 9780240817668 Издательство: Taylor&Francis Рейтинг: Цена: 3849 р. Наличие на складе: Поставка под заказ.
"Social Game Design" reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these principles in order to meet the challenges of this new space, creating original games that both delight players and generate profit. We'll talk about different business models, how to acquire and keep players, how to sell virtual goods, and how to keep players coming back day after day.
With Social Game Design, you'll:
Discover how and why a social game design makes money, using real-world examples, including Farmville, Empires & Allies, Ravenwood Fair, League of Legends, Jimmy Buffet's Margaritaville, Pocket Legends, Words With Friends, World of Warcraft, and more.
Gain insight in a collection of interviews with industry professionals from Zynga, Microsoft, Spacetime, OMGPop, and other top companies.
Get inspired to create your own unique game
Learn how to launch profitable games and harvest user analytics to make them even better.
Описание: "Learn the skills to design any conceivable 2D game using Flash and ActionScript." -- Cover.
Автор: Mitchell Briar Lee Название: Game Design Essentials ISBN: 1118159276 ISBN-13(EAN): 9781118159279 Издательство: Wiley Рейтинг: Цена: 4399 р. Наличие на складе: Поставка под заказ.
Описание: An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry.
Описание: Learn to design games for tablets from a renowned gamedesigner
Eager to start designing games for tablets but not sure where tostart? Look no further Gaming guru Scott Rogers has his finger onthe pulse of tablet game design and is willing to impart his wisdomand secrets for designing exciting and successful games. As thecreator of such venerable games as God of War, theSpongeBob Squarepants series, and Pac-Man World, toname a few, Rogers writes from personal experience and in thisunique book, he hands you the tools to create your own tablet gamesfor the iPad, Android tablets, Nintendo DS, and other touchscreensystems.
Covers the entire tablet game creation process, placing aspecial focus on the intricacies and pitfalls of touch-screen gamedesign
Explores the details and features of tablet game systems andshows you how to develop marketable ideas as well as market yourown games
Offers an honest take on what perils and pitfalls await youduring a game's pre-production, production, and post-productionstages
Features interviews with established tablet game developersthat serve to inspire you as you start to make your own tablet gamedesign
Swipe This presents you with an in-depth analysis ofpopular tablet games and delivers a road map for getting startedwith tablet game design.
Автор: Burgun Keith Название: Game Design Theory ISBN: 1466554207 ISBN-13(EAN): 9781466554207 Издательство: Taylor&Francis Рейтинг: Цена: 5911 р. Наличие на складе: Поставка под заказ.
Описание: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.
Drawing on the tools of game design to fix democracy.
Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable -- even fun.
Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun -- and make it work.
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