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Art of Failure, Juul Jesper


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Автор: Juul Jesper
Название:  Art of Failure
Издательство: Wiley
Классификация:
Культурные исследования
Воздействие науки и техники на общество
Компьютерные игры

ISBN: 0262019051
ISBN-13(EAN): 9780262019057
ISBN: 0-262-01905-1
ISBN-13(EAN): 978-0-262-01905-7
Обложка/Формат: Hardback
Страницы: 168
Вес: 0.292 кг.
Дата издания: 22.03.2013
Серия: Playful thinking
Язык: ENG
Иллюстрации: 54 b&w illus.
Размер: 235 X 162 X 24
Читательская аудитория: Professional & vocational
Подзаголовок: An essay on the pain of playing video games
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Англии



The Art of Failure: An Essay on the Pain of Playing Video Games

Автор: Juul Jesper
Название: The Art of Failure: An Essay on the Pain of Playing Video Games
ISBN: 0262529955 ISBN-13(EAN): 9780262529952
Издательство: Wiley
Рейтинг:
Цена: 1562 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.

In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do?

Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.

The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.

Food Systems Failure

Автор: Rosin Christopher
Название: Food Systems Failure
ISBN: 1849712298 ISBN-13(EAN): 9781849712293
Издательство: Taylor&Francis
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Цена: 7838 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: First Published in 2011. Routledge is an imprint of Taylor & Francis, an informa company.

Fracture and Failure of Natural Building Stones / Applications in the Restoration of Ancient Monuments

Автор: Kourkoulis Stavros K.
Название: Fracture and Failure of Natural Building Stones / Applications in the Restoration of Ancient Monuments
ISBN: 1402050763 ISBN-13(EAN): 9781402050763
Издательство: Springer
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Цена: 20569 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: These concern the properties of a series of stones that have been used for the erection of some of the most important stone monuments of international cultural heritage and are also used today for substitution of missing parts or completion of damaged ones.

The Art of Game Design

Автор: Schell
Название: The Art of Game Design
ISBN: 1466598646 ISBN-13(EAN): 9781466598645
Издательство: Taylor&Francis
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Цена: 5224 р.
Наличие на складе: Нет в наличии.

Описание: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Pixel Art for Game Developers

Автор: Silber
Название: Pixel Art for Game Developers
ISBN: 1482252309 ISBN-13(EAN): 9781482252309
Издательство: Taylor&Francis
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Цена: 4910 р.
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Описание: Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.Praise for the Book:Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before... a very timely book.—Chris Totten, George Mason University, Washington, DC, USA

Art Museum from Boullee to Bilbao

Автор: McClellan A
Название: Art Museum from Boullee to Bilbao
ISBN: 0520251261 ISBN-13(EAN): 9780520251267
Издательство: Wiley
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Цена: 2816 р.
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Описание: Offers a framework for understanding contemporary debates as they have evolved in Europe and the United States. From the visionary museums of Boullee in the eighteenth century to the new Guggenheim in Bilbao and beyond, this book explores various aspects of museum theory and practice: ideals and mission; architecture; the public and commercialism.

Pop Art and the Contest over American Culture

Автор: Doris
Название: Pop Art and the Contest over American Culture
ISBN: 1107692903 ISBN-13(EAN): 9781107692909
Издательство: Cambridge Academ
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Цена: 3330 р.
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Описание: Pop Art and the Contest over American Culture examines the socially and aesthetically subversive character of pop art. Providing a historically contextualized reading of American pop art, Sara Doris locates the movement within the larger framework of the social, cultural and political transformations of the 1960s. She demonstrates how pop art's use of discredited mass-cultural imagery worked to challenge established social and cultural hierarchies. At the same time, its affinities with marginalized forms of taste - gay Camp and youth culture - allied it with the proto-political changes foreshadowing the radical politics that emerged late in the decade. Pop art's subversive critique of consumer culture also served as a crucial precedent for postmodernist practices. By analyzing pop art within the context of the broader social upheavals of the 1960s, this study establishes that it was both a significant participant in those transformations and that it profoundly shaped today's postmodern culture.

When Art Makes News

Автор: Dianina Katia
Название: When Art Makes News
ISBN: 0875804608 ISBN-13(EAN): 9780875804606
Издательство: Wiley
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Цена: 3501 р.
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Описание: From the time the word kul-tura entered the Russian language in the early nineteenth century, Russian arts and letters have thrived on controversy. This book examines the development of a public discourse on national self-representation in nineteenth-century Russia, as it was styled by the visual arts and in popular journalism.

Machine Art in the Twentieth Century

Автор: Broeckmann Andreas
Название: Machine Art in the Twentieth Century
ISBN: 0262035065 ISBN-13(EAN): 9780262035064
Издательство: Wiley
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Цена: 3652 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

An investigation of artists' engagement with technical systems, tracing art historical lineages that connect works of different periods.

"Machine art" is neither a movement nor a genre, but encompasses diverse ways in which artists engage with technical systems. In this book, Andreas Broeckmann examines a variety of twentieth- and early twenty-first-century artworks that articulate people's relationships with machines. In the course of his investigation, Broeckmann traces historical lineages that connect art of different periods, looking for continuities that link works from the end of the century to developments in the 1950s and 1960s and to works by avant-garde artists in the 1910s and 1920s. An art historical perspective, he argues, might change our views of recent works that seem to be driven by new media technologies but that in fact continue a century-old artistic exploration.

Broeckmann investigates critical aspects of machine aesthetics that characterized machine art until the 1960s and then turns to specific domains of artistic engagement with technology: algorithms and machine autonomy, looking in particular at the work of the Canadian artist David Rokeby; vision and image, and the advent of technical imaging; and the human body, using the work of the Australian artist Stelarc as an entry point to art that couples the machine to the body, mechanically or cybernetically. Finally, Broeckmann argues that systems thinking and ecology have brought about a fundamental shift in the meaning of technology, which has brought with it a rethinking of human subjectivity. He examines a range of artworks, including those by the Japanese artist Seiko Mikami, whose work exemplifies the shift.

The Concealed Art of the Soul

Автор: Ganeri, Jonardon
Название: The Concealed Art of the Soul
ISBN: 0199658595 ISBN-13(EAN): 9780199658596
Издательство: Oxford Academ
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Цена: 2081 р.
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Описание: Jonardon Ganeri presents a variety of perspectives on the nature of the self as seen by major schools of classical Indian philosophy. Ganeri discusses the Upanisads, the Buddha`s discourses, the epic Mahabharata; he shows that many Western theories of selfhood are developed to a high degree of sophistication in these writings.

Seven Days in the Art World

Автор: Thornton Sarah
Название: Seven Days in the Art World
ISBN: 039306722X ISBN-13(EAN): 9780393067224
Издательство: Wiley
Цена: 1880 р.
Наличие на складе: Поставка под заказ.

Art of videogames

Автор: Tavinor, Grant
Название: Art of videogames
ISBN: 1405187883 ISBN-13(EAN): 9781405187886
Издательство: Wiley
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Цена: 2507 р.
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Описание: Videogames aren`t just for children anymore. In fact, their fictional worlds now inspire us to make judgments about perceptual beauty, involve us in interpretation, and arouse our emotions.


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