Using Social Media Effectively in the Classroom, Seo Kay Kyeong-Ju
Автор: Scheuerell Scott Название: Technology in the Middle and Secondary Social Studies Classroom ISBN: 0415749816 ISBN-13(EAN): 9780415749817 Издательство: Taylor&Francis Рейтинг: Цена: 7654.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Technology in the Middle and Secondary Social Studies Classroom introduces pre-service teachers to the research underpinning the effective integration of technology into the social studies curriculum.
Автор: Howell D et al Название: Using PowerPoint in the Classroom: Second Edition ISBN: 1412927986 ISBN-13(EAN): 9781412927987 Издательство: Sage Publications Рейтинг: Цена: 3325.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Create dynamic multimedia presentations and lessons with this step-by-step guide, which includes troubleshooting tips, screen shots, specific examples, "Quick Review" sections, and more!
Описание: Students are plugged in, powered up, and connected. Are you?The author gives teachers a deeper understanding of the dynamic potential for increasing student learning through digital media. Based on a three-year study of youth and their use of new media, this teacher-friendly resource includes:Descriptions of digital tools such as social networking platforms, YouTube, Wikipedia, virtual worlds, digital music, and moreVignettes about how young people use digital mediaSidebars debunking common myths about technologyAdvice about navigating digital media for both novice and expert teachersPedagogical implications and practices, including sample activities
Автор: Becker Название: Choosing and Using Digital Games in the Classroom ISBN: 3319122223 ISBN-13(EAN): 9783319122229 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
Автор: Mckeown Название: Brilliant Ideas for Using ICT in the Inclusive Classroom ISBN: 1138809020 ISBN-13(EAN): 9781138809024 Издательство: Taylor&Francis Рейтинг: Цена: 6123.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Runner up in Teach Secondary's Technology and Innovation Awards 2014 sponsored by Lego, Brilliant Ideas for using ICT in the Inclusive Classroom provides lots of simple practical ideas showing teachers and support staff how they can use ICT to boost the achievement of all pupils.
How can you use ICT to boost the achievement of all your pupils?
This practical teachers' guide will help you to unlock the enormous potential of new technology in order to enhance pupils' learning, particularly for young people with additional needs. Written by two of the UK's leading technology experts, this invaluable and newly updated resource will enable you to use ICT effectively to make lessons more accessible, motivating and fun.
With fifty illustrated case studies and twenty starter activities, this practical resource will help you to introduce new technology into the inclusive classroom. It has been specifically designed to help develop your pupils' key skills, such as problem solving, developing concepts and communicating to different audiences. In each activity, the authors show why and how a particular resource was used and show how similar techniques can be implemented to open up the curriculum to your learners.
The authors include timely and realistic advice on how to use a range of technologies from the cheap and cheerful - and even free - to more sophisticated and specialist packages. Find out about:
Apps
Blogging
Digital animation
Podcasting
Digital storytelling
Wikis
Geocaching
Coding
Games and gaming
Sat nav
Art packages
Twitter
Whether you're already techno-savvy or looking to get started with ICT, this book is full of brilliant ideas on how to engage learners of all abilities using technology. If you're looking for inspiration on how to integrate creative uses of ICT with the curriculum, this book will prove invaluable.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru