Автор: Cogman Bryan Название: Inside HBO`s Game of Thrones ISBN: 0575093145 ISBN-13(EAN): 9780575093140 Издательство: Orion Цена: 1094.00 р. Наличие на складе: Нет в наличии.
Описание: HBO's Game of Thrones is one of the most remarkable success stories of recent television. Critically acclaimed, a ratings smash and going from strength to strength, the series will define fantasy for years to come. This official companion book gives fans new ways to enter the world of Westeros and discover more about the beloved (and reviled) characters and the electrifying plotlines.
Hundreds of set photos, production and costume designs, storyboards and insider stories reveal how the show's creators translated George R. R. Martin's best-selling fantasy series for the screen.
Featuring interviews with key actors and crew members that capture the best scripted and unscripted moments from the first two seasons, as well as a preface by George R. R. Martin, this special volume, bound in a lavish debossed padded cover, offers behind-the-scenes access to this ground-breaking and hugely successful series.
Автор: Deylami Shirin, Havercroft Jonathan Название: The Politics of HBO S the Wire ISBN: 0415854105 ISBN-13(EAN): 9780415854108 Издательство: Taylor&Francis Рейтинг: Цена: 24499.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This innovative new work suggests that The Wire reflects, not simply a cultural take on contemporary America, but a structural critique of the conditions of late-modernity and global capitalism. As such, it is a visual text worth investigating and exploring for its nuanced examination of power, difference and inequality.
Автор: Kevin McDonald, Daniel Smith-Rowsey Название: The Netflix Effect: Technology and Entertainment in the 21st Century ISBN: 1501340182 ISBN-13(EAN): 9781501340185 Издательство: Bloomsbury Academic Рейтинг: Цена: 5542.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Netflix is the definitive media company of the 21st century. It was among the first to parlay new Internet technologies into a successful business model, and in the process it changed how consumers access film and television. It is now one of the leading providers of digitally delivered media content and is continually expanding access across a host of platforms and mobile devices. Despite its transformative role, however, Netflix has drawn very little critical attention-far less than competitors such as YouTube, Apple, Amazon, Comcast, and HBO.
This collection addresses this gap, as the essays are designed to critically explore the breadth and diversity of Netflix's effect from a variety of different scholarly perspectives, a necessary approach considering the hybrid nature of Netflix, its inextricable links to new models of media production, distribution, viewer engagement and consumer behavior, its relationship to existing media conglomerates and consumer electronics, its capabilities as a web-based service provider and data network, and its reliance on a broader technological infrastructure.
Автор: Kevin McDonald, Daniel Smith-Rowsey Название: The Netflix Effect: Technology and Entertainment in the 21st Century ISBN: 1501309447 ISBN-13(EAN): 9781501309441 Издательство: Bloomsbury Academic Рейтинг: Цена: 22176.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Netflix is the definitive media company of the 21st century. It was among the first to parlay new Internet technologies into a successful business model, and in the process it changed how consumers access film and television. It is now one of the leading providers of digitally delivered media content and is continually expanding access across a host of platforms and mobile devices. Despite its transformative role, however, Netflix has drawn very little critical attention-far less than competitors such as YouTube, Apple, Amazon, Comcast, and HBO.
This collection addresses this gap, as the essays are designed to critically explore the breadth and diversity of Netflix's effect from a variety of different scholarly perspectives, a necessary approach considering the hybrid nature of Netflix; its inextricable links to new models of media production and distribution, to new modes of viewer engagement and consumer behavior, its relationship to existing media conglomerates and consumer electronics, to its capabilities as a web-based service provider and data network, and to its reliance on a broader technological infrastructure. Marking the first scholarly work to address its significance, The Netflix Effect provides a critical framework for understanding the company's specific strategies as well as its broader social, economic, and cultural impact.
Описание: Sexting. Cyberbullying. Narcissism. People-and especially the media-are consumed by fears about the effect of social media on young people. We hear constantly about the dangers that lurk online, and about young people`s seemingly pathological desire to share anything and everything about themselves with the entire world.
Автор: Gareth Schott Название: Violent Games: Rules, Realism and Effect ISBN: 1628925612 ISBN-13(EAN): 9781628925616 Издательство: Bloomsbury Academic Рейтинг: Цена: 5542.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as "essentially over, +? referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction.
Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the "violence+? encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes.
An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content "as+? violence.
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