How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games.
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction.
With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.
Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
Автор: Garo Green Название: Video Games and Creativity ISBN: 0128014628 ISBN-13(EAN): 9780128014622 Издательство: Elsevier Science Рейтинг: Цена: 9262.00 р. Наличие на складе: Поставка под заказ.
Описание:
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as:
Can video games be used to develop or enhance creativity?
Is there a place for video games in the classroom?
What types of creativity are needed to develop video games?
While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.
Автор: Josiah Lebowitz Название: Interactive Storytelling for Video Games ISBN: 0240817176 ISBN-13(EAN): 9780240817170 Издательство: Taylor&Francis Рейтинг: Цена: 6430.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: As technology advances, the push for highly interactive player-driven stories in video games has intensified. This book offers proven techniques and case studies from real-world games to help writers develop compelling structure, characters, player preferences and more.
Автор: William Gibbons K J Donnelly & Название: Music In Video Games ISBN: 041563444X ISBN-13(EAN): 9780415634441 Издательство: Taylor&Francis Рейтинг: Цена: 6583.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.
Автор: Wolf Mark J. P. Название: Video Games Around the World ISBN: 0262527162 ISBN-13(EAN): 9780262527163 Издательство: MIT Press Рейтинг: Цена: 7618.00 р. Наличие на складе: Нет в наличии.
Описание:
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.
Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language.
Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations.
Africa - Arab World - Argentina - Australia - Austria - Brazil - Canada - China - Colombia - Czech Republic - Finland - France - Germany - Hong Kong - Hungary - India - Indonesia - Iran - Ireland - Italy - Japan - Mexico - The Netherlands - New Zealand - Peru - Poland - Portugal - Russia - Scandinavia - Singapore - South Korea - Spain - Switzerland - Thailand - Turkey - United Kingdom - United States of America - Uruguay - Venezuela
Автор: Phillips Winifred Название: Composing Music for Video Games ISBN: 1138021415 ISBN-13(EAN): 9781138021419 Издательство: Taylor&Francis Рейтинг: Цена: 7961.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
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