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GPU Pro 5, Engel Wolfgang


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Цена: 16078.00р.
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Автор: Engel Wolfgang
Название:  GPU Pro 5
Перевод названия: Энжел Вольфганг: Атака машин
ISBN: 9781482208634
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1482208636
Обложка/Формат: Hardback
Страницы: 522
Вес: 1.38 кг.
Дата издания: 22.04.2014
Язык: English
Размер: 241 x 196 x 28
Ключевые слова: Games development & programming, COMPUTERS / Computer Graphics,COMPUTERS / Programming / Games
Основная тема: Gaming
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.? Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods. In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.


      Новое издание
GPU Pro 6

Автор: Engel Wolfgang
Название: GPU Pro 6
ISBN: 1482264617 ISBN-13(EAN): 9781482264616
Издательство: Taylor&Francis
Цена: 12554.00 р.
Наличие на складе: Невозможна поставка.
Описание:

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.

In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.




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