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Path Player Games, Silvia Schwarze


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Цена: 15372.00р.
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При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Silvia Schwarze
Название:  Path Player Games
ISBN: 9781441946065
Издательство: Springer
Классификация:



ISBN-10: 1441946063
Обложка/Формат: Paperback
Страницы: 168
Вес: 0.27 кг.
Дата издания: 2008
Серия: Springer Optimization and Its Applications
Язык: English
Издание: 1st ed. softcover of
Иллюстрации: Biography
Размер: 234 x 156 x 10
Читательская аудитория: Professional & vocational
Подзаголовок: Analysis and applications
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: A path player game is an innovative type of game which considers network flow problems from the viewpoint of network owners. This strategy enables modeling real-world problems and has many practical applications. It presents a rigorous exposition of the theoretical foundations of the concept of a path player game.


Mastering `Metrics: The Path from Cause to Effect

Автор: Angrist Joshua, Pischke Jorn-Steffen
Название: Mastering `Metrics: The Path from Cause to Effect
ISBN: 0691152845 ISBN-13(EAN): 9780691152844
Издательство: Wiley
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Цена: 5544.00 р.
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Описание: "Applied econometrics, known to aficionados as `metrics, is the original data science. `Metrics encompasses the statistical methods economists use to untangle cause and effect in human affairs. Through accessible discussion and with a dose of kung fu-themed humor, Mastering `Metrics presents the essential tools of econometric research and demonstrates why econometrics is exciting and useful.The five most valuable econometric methods, or what the authors call the Furious Five--random assignment, regression, instrumental variables, regression discontinuity designs, and differences in differences--are illustrated through well-crafted real-world examples (vetted for awesomeness by Kung Fu Panda`s Jade Palace). Does health insurance make you healthier? Randomized experiments provide answers. Are expensive private colleges and selective public high schools better than more pedestrian institutions? Regression analysis and a regression discontinuity design reveal the surprising truth. When private banks teeter, and depositors take their money and run, should central banks step in to save them? Differences-in-differences analysis of a Depression-era banking crisis offers a response. Could arresting O. J. Simpson have saved his ex-wife`s life? Instrumental variables methods instruct law enforcement authorities in how best to respond to domestic abuse.Wielding econometric tools with skill and confidence, Mastering `Metrics uses data and statistics to illuminate the path from cause to effect. Shows why econometrics is important Explains econometric research through humorous and accessible discussion Outlines empirical methods central to modern econometric practice Works through interesting and relevant real-world examples "--

Logic in Games

Автор: Benthem Johan Van
Название: Logic in Games
ISBN: 0262019906 ISBN-13(EAN): 9780262019903
Издательство: MIT Press
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Цена: 10157.00 р.
Наличие на складе: Нет в наличии.

Описание:

A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games.

This book draws on ideas from philosophical logic, computational logic, multi-agent systems, and game theory to offer a comprehensive account of logic and games viewed in two complementary ways. It examines the logic of games: the development of sophisticated modern dynamic logics that model information flow, communication, and interactive structures in games. It also examines logic as games: the idea that logical activities of reasoning and many related tasks can be viewed in the form of games.

In doing so, the book takes up the "intelligent interaction" of agents engaging in competitive or cooperative activities and examines the patterns of strategic behavior that arise. It develops modern logical systems that can analyze information-driven changes in players' knowledge and beliefs, and introduces the "Theory of Play" that emerges from the combination of logic and game theory. This results in a new view of logic itself as an interactive rational activity based on reasoning, perception, and communication that has particular relevance for games.

Logic in Games, based on a course taught by the author at Stanford University, the University of Amsterdam, and elsewhere, can be used in advanced seminars and as a resource for researchers.

Theory of Conditional Games

Автор: Stirling
Название: Theory of Conditional Games
ISBN: 110742898X ISBN-13(EAN): 9781107428980
Издательство: Cambridge Academ
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Цена: 7762.00 р.
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Описание: Game theory explains how to make good choices when different decision makers have conflicting interests. The classical approach assumes that decision makers are committed to making the best choices for themselves regardless of the effect on others, but such an approach is less appropriate when cooperation, compromise and negotiation are important. This book describes conditional games, a form of game theory that accommodates multiple stakeholder decision-making scenarios where cooperation and negotiation are significant issues and where notions of concordant group behavior are important. Using classical binary preference relations as a point of departure, the book extends the concept of a preference ordering that permits stakeholders to modulate their preferences as functions of the preferences of others. As these conditional preferences propagate through a group of decision makers, they create social bonds that lead to notions of group concordance. This book is intended for all students and researchers of decision theory and game theory.

Values of Non-Atomic Games

Автор: Aumann Robert J., Shapley Lloyd S.
Название: Values of Non-Atomic Games
ISBN: 0691618461 ISBN-13(EAN): 9780691618463
Издательство: Wiley
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Цена: 8237.00 р.
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Описание: The "Shapley value" of a finite multi- person game associates to each player the amount he should be willing to pay to participate. This book extends the value concept to certain classes of non-atomic games, which are infinite-person games in which no individual player has significance. It is primarily a book of mathematics--a study of non-additive

Games and Decision Making

Автор: Aliprantis, Charalambos D.; Chakrabarti, Subir K.
Название: Games and Decision Making
ISBN: 019530022X ISBN-13(EAN): 9780195300222
Издательство: Oxford Academ
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Цена: 29302.00 р.
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Описание: Games and Decision Making, Second Edition, is a unique blend of decision theory and game theory. From classical optimization to modern game theory, authors Charalambos D. Aliprantis and Subir K. Chakrabarti show the importance of mathematical knowledge in understanding and analyzing issues in
decision making. Through an imaginative selection of topics, Aliprantis and Chakrabarti treat decision and game theory as part of one body of knowledge. They move from problems involving the individual decision-maker to progressively more complex problems such as sequential rationality, auctions,
and bargaining. By building each chapter on material presented earlier, the authors offer a self-contained and comprehensive treatment of these topics.

Successfully class-tested in an advanced undergraduate course at the Krannert School of Management and in a graduate course in economics at Indiana University, Games and Decision Making, Second Edition, is an essential text for advanced undergraduates and graduate students of decision theory and
game theory. The book is accessible to students who have a good basic understanding of elementary calculus and probability theory.

Essential Mathematics for Games and Interactive Applications

Автор: Van Verth James M.
Название: Essential Mathematics for Games and Interactive Applications
ISBN: 1482250926 ISBN-13(EAN): 9781482250923
Издательство: Taylor&Francis
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Цена: 16843.00 р.
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Описание:

Expert Guidance on the Math Needed for 3D Game Programming
Developed from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.

New to the Third Edition
Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.

The Foundation for Successful 3D Programming
The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.

An Introduction to Creating Real and Active Virtual Worlds
This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.

Web Resource
A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.

Repeated Games

Автор: Mertens
Название: Repeated Games
ISBN: 110766263X ISBN-13(EAN): 9781107662636
Издательство: Cambridge Academ
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Цена: 8078.00 р.
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Описание: Based on a set of working papers published by the Center for Operations Research and Econometrics (CORE) at the Universite Catholique de Louvain in 1994, this landmark work significantly advances the literature on game theory with its masterful conceptual presentation. Challenging and important problems are set up as exercises, with detailed hints for their solutions.

Differential Games

Автор: Yong Jiongmin
Название: Differential Games
ISBN: 9814596221 ISBN-13(EAN): 9789814596220
Издательство: World Scientific Publishing
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Цена: 15048.00 р.
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Описание:

This book uses a small volume to present the most basic results for deterministic two-person differential games. The presentation begins with optimization of a single function, followed by a basic theory for two-person games. For dynamic situations, the author first recalls control theory which is treated as single-person differential games. Then a systematic theory of two-person differential games is concisely presented, including evasion and pursuit problems, zero-sum problems and LQ differential games.

The book is intended to be self-contained, assuming that the readers have basic knowledge of calculus, linear algebra, and elementary ordinary differential equations. The readership of the book could be junior/senior undergraduate and graduate students with majors related to applied mathematics, who are interested in differential games. Researchers in some other related areas, such as engineering, social science, etc. will also find the book useful.

Games, Norms and Reasons

Автор: Johan van Benthem; Amitabha Gupta; Eric Pacuit
Название: Games, Norms and Reasons
ISBN: 9400735774 ISBN-13(EAN): 9789400735774
Издательство: Springer
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Цена: 20962.00 р.
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Описание: This exploration of modern logic theory focuses on its relationships with other disciplines, including new interfaces with rational choice theory, epistemology, game theory and informatics. It reflects new and ambitious developments in human reasoning.

LQ Dynamic Optimization and Differential Games

Автор: Jacob Engwerda
Название: LQ Dynamic Optimization and Differential Games
ISBN: 0470015241 ISBN-13(EAN): 9780470015247
Издательство: Wiley
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Цена: 17891.00 р.
Наличие на складе: Поставка под заказ.

Описание: "Linear Quadratic Differential Games" is an assessment of the state of the art in its field and modern book on linear-quadratic game theory, one of the most commonly used tools for modelling and analysing strategic decision making problems in economics and management.

Evolutionary Games in Natural, Social, and Virtual Worlds

Автор: Friedman, Daniel; Sinervo, Barry
Название: Evolutionary Games in Natural, Social, and Virtual Worlds
ISBN: 0199981159 ISBN-13(EAN): 9780199981151
Издательство: Oxford Academ
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Цена: 15365.00 р.
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Описание: Authors Daniel Friedman and Barry Sinervo show how to use theoretical developments in evolutionary game theory to build useful models describing parts of the worlds we live in -- the natural world of biology, the social world of politics, economics, etc., and the virtual world that is emerging from our connected electronic devices.

Repeated Games

Автор: Mertens
Название: Repeated Games
ISBN: 110703020X ISBN-13(EAN): 9781107030206
Издательство: Cambridge Academ
Рейтинг:
Цена: 15048.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Based on a set of working papers published by the Center for Operations Research and Econometrics (CORE) at the Universite Catholique de Louvain in 1994, this landmark work significantly advances the literature on game theory with its masterful conceptual presentation. Challenging and important problems are set up as exercises, with detailed hints for their solutions.


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