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Online Communities and Social Computing, A. Ant Ozok; Panayiotis Zaphiris


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Автор: A. Ant Ozok; Panayiotis Zaphiris
Название:  Online Communities and Social Computing
ISBN: 9783642027734
Издательство: Springer
Классификация:






ISBN-10: 3642027733
Обложка/Формат: Paperback
Страницы: 752
Вес: 1.00 кг.
Дата издания: 2009
Серия: Lecture notes in computer science / information systems and applications, incl. internet/web, and hci
Язык: English
Иллюстрации: Illustrations
Размер: 231 x 150 x 25
Читательская аудитория: Professional & vocational
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Third International Conference OCSC 2009 Held as Part of HCI International 2009 San Diego CA USA Ju. .


Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Автор: Pearce, Celia
Название: Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
ISBN: 026251673X ISBN-13(EAN): 9780262516730
Издательство: MIT Press
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Цена: 2772.00 р.
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Описание:

The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.

In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds -- actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora -- a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as "refugees"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the "play turn" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.

Computing with Social Trust

Автор: Jennifer Golbeck
Название: Computing with Social Trust
ISBN: 1849967938 ISBN-13(EAN): 9781849967938
Издательство: Springer
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Цена: 23058.00 р.
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Описание: `Trust` is used in a variety of ways in computing literature, and social trust is emerging as an important computational problem. This book brings together a collection of important work in computing social trust from computer science and related disciplines.

Social Computing and Social Media

Автор: Meiselwitz
Название: Social Computing and Social Media
ISBN: 3319399098 ISBN-13(EAN): 9783319399096
Издательство: Springer
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Цена: 8944.00 р.
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Описание: This book constitutes the refereed proceedings of the 8th International Conference on Social Computing and Social Media, SCSM 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016.

The Good ICT Society

Автор: Bradley
Название: The Good ICT Society
ISBN: 1138294292 ISBN-13(EAN): 9781138294295
Издательство: Taylor&Francis
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Цена: 8726.00 р.
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Описание: Taking the reader through a quick analysis of the current social and psychological changes in the Information and Communication Society, Bradley challenges us to avoid becoming victims of technology - whether we are professionals, policymakers, parents or citizens.

Testbeds and Research Infrastructures for the Development of Networks and Communities

Автор: Guo
Название: Testbeds and Research Infrastructures for the Development of Networks and Communities
ISBN: 3319495798 ISBN-13(EAN): 9783319495798
Издательство: Springer
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Цена: 5870.00 р.
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Описание: This book constitutes the refereed proceedings of the 11th International Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities, TridentCom 2016, held in Hangzhou, China, in June 2016.The 16 papers were carefully selected from 25 submissions and provide a forum about technologies of big data, cyber physical systems and computer communications. The papers cover future Internet and software defined networks, network testbed design and implementation, testbed for network applications, and QoS/QoE in networks.

Collaboration Technologies and Social Computing

Автор: Yoshino
Название: Collaboration Technologies and Social Computing
ISBN: 9811026173 ISBN-13(EAN): 9789811026171
Издательство: Springer
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Цена: 8385.00 р.
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Описание: This book constitutes the refereed proceedings of the 8th International Conference on Collaboration Technologies, CollabTech 2016, held in Kanazawa, Japan, in September 2016.

The 16 revised full papers presented together with 4 short papers and a keynote were carefully reviewed and selected from 48 submissions. The papers focus on the following topics: cross-cultural collaboration; learning support systems; social networking; rescue and health support; real and virtual collaboration.
Communities of Practice

Автор: Noriko Hara
Название: Communities of Practice
ISBN: 3540854231 ISBN-13(EAN): 9783540854234
Издательство: Springer
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Цена: 16769.00 р.
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Описание: Offers themes about Communities of Practice (CoPs) and learning as well as about social informatics approaches. Drawing on theories from situated cognition and social informatics, this book investigates what constitutes a community of practice and how members of the community create a shared meaning in workplaces with and without IT.


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