Описание: Computer Graphics through Key Mathematics introduces the mathematics that support computer graphics on a 'need to know' basis. Its approach means you don't have to do advanced mathematical manipulation in order to understand the capabilities, scope and limitations of the computer graphics systems that create impressive images. The book is written in a clear, easy-to-understand way and is aimed at all those who have missed out on an extended mathematical education but who are studying or working in areas where computer graphics or 3D design plays an vital part. All those who have no formal training but who want to understand the foundations of computer graphics systems should read this book, as should mathematicians who want to understand how their subject is used in computer image synthesis.
Автор: Vince Название: Mathematics for computer graphics ISBN: 1849960224 ISBN-13(EAN): 9781849960229 Издательство: Springer Рейтинг: Цена: 3459 р. Наличие на складе: Поставка под заказ.
Описание: John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.Plus and unusually in a student textbook a chapter on geometric algebra is included.
Описание: This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others.Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones.Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular Over to You activities are included, and each chapter concludes with review and discussion questions.
Автор: Mann Название: Graphics Interface 2006 ISBN: 1568813082 ISBN-13(EAN): 9781568813080 Издательство: Taylor&Francis Рейтинг: Цена: 7982 р. Наличие на складе: Поставка под заказ.
Описание: Graphics Interface 2006 annual conference is devoted to computer graphics, interactive systems, and human-computer interaction. This volume contains the papers from Graphics Interface 2006. It includes topics such as Finger and Hand Input, Animation, Interaction and Performance, Geometric Modeling, Displays, Gesture and Interaction, and Lighting.
Автор: Thomas Strothotte Название: Non-Photorealistic Computer Graphics, ISBN: 1558607870 ISBN-13(EAN): 9781558607873 Издательство: Elsevier Science Рейтинг: Цена: 10043 р. Наличие на складе: Поставка под заказ.
Описание: Practitioners and researchers are devoting attention to non-photorealistic techniques for generating images that appear to have been created by hand. This book examines non-photorealistic efforts, providing accounts of the major algorithms, and the background information and implementation advice readers need to make headway with these techniques.
Автор: Plastock, Ray Kalley, Gordon Xiang, Zhiang Xiang, Название: Schaum`s outline of computer graphics ISBN: 0071357815 ISBN-13(EAN): 9780071357814 Издательство: McGraw-Hill Рейтинг: Цена: 3299 р. Наличие на складе: Поставка под заказ.
Описание: Giving coverage of Computer Graphics, from the traditional 2D to the 3D advances, this work includes simplified explanations of the algorithmic aspects of image synthesis; hundreds of solved problems in computer graphics, including step-by-step annotations; and examples and worked problems that help you master computer graphics.
Описание: Image processing is concerned with the analysis and manipulation of images by computer. The focus of this book is to provide a thorough treatment of image
processing with an emphasis on those aspects most used in computer graphics. Throughout, the authors concentrate on describing and analyzing the underlying concepts rather than
on presenting algorithms or pseudocode.
As befits a modern introduction to this topic, a good balance is struck between discussing the underlying mathematics of the subject
and the main topics covered: signal processing, data discretization, the theory of colour and different colour systems, operations in images, dithering and half-toning, warping and
morphing, and image processing.
Описание: Principles of Computer Graphics: Theory and Practice Using OpenGL and MayaВ® helps readers understand the principles of interactive computer graphics. Hands-on examples developed in OpenGL illustrate key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games or graphics for any other 3-D, interactive domain, such as scientific/medical visualization.
Автор: Whitrow Название: OpenGL Graphics Through Applications ISBN: 1848000227 ISBN-13(EAN): 9781848000223 Издательство: Springer Рейтинг: Цена: 5423 р. Наличие на складе: Поставка под заказ.
Описание: Presents a practical introduction to Computer Graphics with an emphasis on understanding through practice. This book covers a range of topics including: image processing, artefact construction, introductory animation, texturing, and curves surfaces and patterns.
Автор: Cozzi Patrick Название: OpenGL Insights ISBN: 1439893764 ISBN-13(EAN): 9781439893760 Издательство: Taylor&Francis Рейтинг: Цена: 16500 р. Наличие на складе: Невозможна поставка.
Описание: Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the BasicsThe book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your SkillsFocusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.
Описание: Focussing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). New features in this revised and updated edition include: the application of quaternions to computer graphics animation and orientation; discussions of the main geometric CAD surface operations and constructions: extruded, rotated and swept surfaces; offset surfaces; thickening and shelling; and skin and loft surfaces; an introduction to rendering methods in computer graphics and CAD: colour, illumination models, shading algorithms, silhouettes and shadows. Over 300 exercises are included, many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and links to other useful websites.
Описание: Documenting the development of digital printing since the first edition, Modern Digital Halftoning, Second Edition offers an integrated and up-to-date treatment of stochastic halftoning and digital printing. Using full-color photographs to enhance the text, this edition incorporates updated models, algorithms, and methods, providing all the necessary tools for continuing research in the field. It features new chapters on dither array construction, human visual models, direct binary search, stochastic moir?, lenticular printing, and digital multitoning. An accompanying CD-ROM contains MATLAB® files that employ numerous halftoning and statistical characterization algorithms from the book.
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