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The Impossible Jew: Identity and Critique in Jewish American Literature, Schreier Benjamin


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Автор: Schreier Benjamin
Название:  The Impossible Jew: Identity and Critique in Jewish American Literature
ISBN: 9781479895847
Издательство: Mare Nostrum (Eurospan)
Классификация:

ISBN-10: 1479895849
Обложка/Формат: Paperback
Страницы: 256
Вес: 0.36 кг.
Дата издания: 12.06.2015
Язык: English
Размер: 153 x 229 x 21
Ключевые слова: Social & cultural history,Jewish studies, HISTORY / Jewish,SOCIAL SCIENCE / Sociology of Religion
Подзаголовок: Identity and the reconstruction of jewish american literary history
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Поставляется из: Англии
Описание: He destroys in order to create. In a sweeping critique of the field, Benjamin Schreier resituates Jewish Studies in order to make room for a critical study of identity and identification. Displacing the assumption that Jewish Studies is necessarily the study of Jews, this book aims to break down the walls of the academic ghetto in which the study of Jewish American literature often seems to be contained: alienated from fields like comparative ethnicity studies, American studies, and multicultural studies; suffering from the unwillingness of Jewish Studies to accept critical literary studies as a legitimate part of its project; and so often refusing itself to engage in self-critique.            The Impossible Jew interrogates how the concept of identity is critically put to work by identity-based literary study. Through readings of key authors from across the canon of Jewish American literature and culture—including Abraham Cahan, the New York Intellectuals, Philip Roth, and Jonathan Safran Foer—Benjamin Schreier shows how texts resist the historicist expectation that self-evident Jewish populations are represented in and recoverable from them. Through ornate, scabrous, funny polemics, Schreier draws the lines of relation between Jewish American literary study and American studies, multiethnic studies, critical theory, and Jewish Studies formations. He maintains that a Jewish Studies beyond ethnicity is essential for a viable future of Jewish literary study.


Blood, Sweat, and Pixels

Автор: Schreier, Jason
Название: Blood, Sweat, and Pixels
ISBN: 0062651234 ISBN-13(EAN): 9780062651235
Издательство: HarperCollins UK
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Цена: 1287.00 р.
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NATIONAL BESTSELLER

"The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development." -- Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne

Developing video games--hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean--it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings--even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell--and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.


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