Автор: Ohler Jason Название: Digital Storytelling in the Classroom ISBN: 1452268258 ISBN-13(EAN): 9781452268255 Издательство: Sage Publications Рейтинг: Цена: 5701.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Harness digital storytelling as a powerful tool to teach traditional and 21st-century literacy skills to help students reach deeper understandings in all areas of the curriculum!
Название: Deconstructing Digital Natives ISBN: 0415889960 ISBN-13(EAN): 9780415889964 Издательство: Taylor&Francis Рейтинг: Цена: 6889.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Contributors produce an international overview of developments in digital literacy among young learners, offering innovative paths between traditional narratives that offer only complete acceptance or total dismissal of digital natives.
An examination of technology-based education initiatives -- from MOOCs to virtual worlds -- that argues against treating education as a product rather than a process.
Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war on learning itself. In this book, Elizabeth Losh examines current efforts to "reform" higher education by applying technological solutions to problems in teaching and learning. She finds that many of these initiatives fail because they treat education as a product rather than a process. Highly touted schemes -- video games for the classroom, for example, or the distribution of iPads -- let students down because they promote consumption rather than intellectual development.
Losh analyzes recent trends in postsecondary education and the rhetoric around them, often drawing on first-person accounts. In an effort to identify educational technologies that might actually work, she looks at strategies including MOOCs (massive open online courses), the gamification of subject matter, remix pedagogy, video lectures (from Randy Pausch to "the Baked Professor"), and educational virtual worlds. Finally, Losh outlines six basic principles of digital learning and describes several successful university-based initiatives. Her book will be essential reading for campus decision makers -- and for anyone who cares about education and technology.
Автор: Churches A et al Название: The Digital Diet ISBN: 1412982367 ISBN-13(EAN): 9781412982368 Издательство: Sage Publications Рейтинг: Цена: 4909.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This concise "diet" of digital tools helps beginning and experienced users investigate a variety of tools at an individual pace and incorporate them into today`s classroom to foster productive learning.
Описание: This is another volume in the Jossey-Bass Online Teaching and Learning series, a set of concise practical resources focused on helping higher education practitioners meet the challenges of the online learning environment. This volume addresses the key issue of library services for faculty and their students in the online learning environment.
Описание: This edited volume brings together a collection of innovative research and community customs about youths' practices in new media that are examined in diverse formal and informal learning environments. This book is designed to promote an understanding of
The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.
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