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Game Play: Paratextuality in Contemporary Board Games, Paul Booth


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Автор: Paul Booth
Название:  Game Play: Paratextuality in Contemporary Board Games
ISBN: 9781628927443
Издательство: Bloomsbury Academic
Классификация:


ISBN-10: 1628927445
Обложка/Формат: Hardback
Страницы: 264
Вес: 0.52 кг.
Дата издания: 18.06.2015
Серия: Sociology
Язык: English
Иллюстрации: 25 bw illus
Размер: 229 x 152 x 16
Читательская аудитория: Professional & vocational
Ключевые слова: Media studies,Game theory,Board games, GAMES / Board,SOCIAL SCIENCE / Media Studies
Основная тема: Board games,GAMES / Board,SOCIAL SCIENCE / Media Studies,Game theory,Media studies
Подзаголовок: Paratextuality in contemporary board games
Рейтинг:
Поставляется из: Англии
Описание:

The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Todays board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment.

The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.


Дополнительное описание: Introduction Part I: Understanding Games Chapter 1 - Ludifying Lovecraft in Arkham Horror Chapter 2 - Lord of the Rings as Convergent Gameplay Chapter 3 - Transmedia Pathos and Plot in The Walking Dead Part II: Understanding Media Chapter 4 - Battle




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