OpenGL SuperBible: Comprehensive Tutorial and Reference, Sellers Graham, Wright Richard S. Jr., Haemel Nich
Новое издание
Автор: Aukstakalnis Steve Название: Practical Augmented Reality: A Guide to the Technologies, Applications and Human Factors for AR and VR ISBN: 0134094239 ISBN-13(EAN): 9780134094236 Издательство: Pearson Education Цена: 10901 р. Наличие на складе: Есть у поставщикаПоставка под заказ. Описание: The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence-accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.
Старое издание
Автор: Sellers Graham Название: OpenGL Superbible ISBN: 0321902947 ISBN-13(EAN): 9780321902948 Издательство: Pearson Education Цена: 11878 р. Наличие на складе: Невозможна поставка.
Описание: Principles of Computer Graphics: Theory and Practice Using OpenGL and MayaВ® helps readers understand the principles of interactive computer graphics. Hands-on examples developed in OpenGL illustrate key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games or graphics for any other 3-D, interactive domain, such as scientific/medical visualization.
Автор: Steinke Название: Network Tutorial ISBN: 1578203023 ISBN-13(EAN): 9781578203024 Издательство: Taylor&Francis Рейтинг: Цена: 7077 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Delivers insight and understanding about network technology to managers and executives trying to get up to speed with the complex challenges of designing, constructing, maintaining, upgrading, and managing the network. This book explores protocols, hardware and software components, and the jargon of networking.
Описание: Multiresolution methods in geometric modelling are concerned with the generation, representation, and manipulation of geometric objects at several levels of detail. Applications include fast visualization and rendering as well as coding, compression and digital transmission of 3D geometric objects.This book is based on thirteen tutorials presented during the European Summer School "Principles of Multiresolution in Geometric Modelling", held at the Munich University of Technology, Germany, during August 22-30, 2001. The book covers: subdivision; wavelets; scattered data modelling; and coding and data structures.The tutorials are designed to be introductory in character, and include supporting exercises. Other supplementary material and software can be downloaded from the Web Site www.ma.tum.de/primus 2001/.
Автор: Pizzi Skip, Jones Graham A. Название: A Broadcast Engineering Tutorial for Non-Engineers ISBN: 0415733391 ISBN-13(EAN): 9780415733397 Издательство: Taylor&Francis Рейтинг: Цена: 7803 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
A Broadcast Engineering Tutorial for Non-Engineers is the leading publication on the basics of broadcast technology. Whether you are new to the industry or do not have an engineering background, this book will give you a comprehensive primer of television, radio, and digital media relating to broadcast--it is your guide to understanding the technical world of radio and television broadcast engineering. It covers all the important topics such as DTV, IBOC, HD, standards, video servers, editing, electronic newsrooms, and more.
This long-awaited fourth edition includes new standards and identifies and explains the emerging digital technologies that are revolutionizing the industry, including:
HDTV--and "UltraHD"
IP-based production and distribution and Internet delivery (including "over-the-top" TV)
Connected/Smart TV, Mobile TV Second Screens and Social TV
"Hybrid" broadcasting (over-the-air and online convergence)
Podcasting and Mobile Apps
Connected Cars
Автор: Whitrow Название: OpenGL Graphics Through Applications ISBN: 1848000227 ISBN-13(EAN): 9781848000223 Издательство: Springer Рейтинг: Цена: 6972 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Presents a practical introduction to Computer Graphics with an emphasis on understanding through practice. This book covers a range of topics including: image processing, artefact construction, introductory animation, texturing, and curves surfaces and patterns.
Автор: Cozzi Patrick Название: OpenGL Insights ISBN: 1439893764 ISBN-13(EAN): 9781439893760 Издательство: Taylor&Francis Рейтинг: Цена: 21780 р. Наличие на складе: Невозможна поставка.
Описание: Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the BasicsThe book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your SkillsFocusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.
Автор: Smithwick Mike Название: Pro OpenGL ES for IOS ISBN: 1430238402 ISBN-13(EAN): 9781430238409 Издательство: Springer Рейтинг: Цена: 7269 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In Pro OpenGL ES for iOS, you`ll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development.
Автор: Guha Sumanta Название: Computer Graphics Through OpenGL ISBN: 1482258390 ISBN-13(EAN): 9781482258394 Издательство: Taylor&Francis Рейтинг: Цена: 13792 р. Наличие на складе: Невозможна поставка.
Описание:
From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL(R) Application Programming Interface (API) to code 3D scenes and animation, including games and movies.
The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.
New to the Second Edition
30 more programs, 50 more experiments, and 50 more exercises
Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
Coverage of:
Vertex buffer and array objects
Occlusion culling and queries and conditional rendering
Texture matrices
Multitexturing and texture combining
Multisampling
Point sprites
Image and pixel manipulation
Pixel buffer objects
Shadow mapping
Web Resource The book's website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor's manual with solutions to 100 problems (for qualifying instructors only).
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