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Cinema of Simulation: Hyperreal Hollywood in the Long 1990s, Randy Laist


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Автор: Randy Laist
Название:  Cinema of Simulation: Hyperreal Hollywood in the Long 1990s
ISBN: 9781628920796
Издательство: Bloomsbury Academic
Классификация:
ISBN-10: 1628920793
Обложка/Формат: Hardback
Страницы: 272
Вес: 0.54 кг.
Дата издания: 07.05.2015
Серия: Arts
Язык: English
Иллюстрации: 20 bw illus
Размер: 162 x 236 x 23
Читательская аудитория: College/higher education
Ключевые слова: Film theory & criticism,Film: styles & genres, PERFORMING ARTS / Film & Video / History & Criticism,PHILOSOPHY / Movements / Post-Structuralism
Основная тема: Film theory & criticism,PERFORMING ARTS / Film & Video / History & Criticism,PHILOSOPHY / Movements / Post-Structuralism,Film: styles & genres
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Поставляется из: Англии
Описание: Hyperreality is an Alice-in-Wonderland dimension where copies have no originals, simulation is more real than reality, and living dreams undermine the barriers between imagination and objective experience. The most prominent philosopher of the hyperreal, Jean Baudrillard, formulated his concept of hyperreality throughout the 1980s, but it was not until the 1990s that the end of the Cold War, along with the proliferation of new reality-bending technologies, made hyperreality seem to come true. In the +oelost decade+? between the fall of the Berlin Wall and 9/11, the nature of reality itself became a source of uncertainty, a psychic condition that has been recognizably recorded by that seismograph of American consciousness, Hollywood cinema.

The auteur cinema of the 1970s aimed for gritty realism, and the most prominent feature of Reagan-era cinema was its fantastic unrealism. Clinton-era cinema, however, is characterized by a prevailing mood of hyperrealism, communicated in various ways by such benchmark films as JFK, Pulp Fiction, and The Matrix. The hyperreal cinema of the 1990s conceives of the movie screen as neither a window on a preexisting social reality (realism), nor as a wormhole into a fantastic dream-dimension (escapism), but as an arena in which images and reality exchange masks, blend into one another, and challenge the philosophical premises which differentiate them from one another. Cinema of Simulation: Hyperreal Hollywood in the Long 1990s provides a guided tour through the anxieties and fantasies, reciprocally social and cinematic, which characterize the surreal territory of the hyperreal.

Дополнительное описание: Introduction: The Hyperreal Theme in 1990s American Cinema Chapter 1. Back to the Future as Baudrillardian Parable Chapter 2. The Alien films and Baudrillard’s Phases of Simulation Chapter 3. The Hyperrealization of Arnold Schwarzene



Cinema of Simulation: Hyperreal Hollywood in the Long 1990s

Автор: Randy Laist
Название: Cinema of Simulation: Hyperreal Hollywood in the Long 1990s
ISBN: 1501320033 ISBN-13(EAN): 9781501320033
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 6018.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Hyperreality is an Alice-in-Wonderland dimension where copies have no originals, simulation is more real than reality, and living dreams undermine the barriers between imagination and objective experience. The most prominent philosopher of the hyperreal, Jean Baudrillard, formulated his concept of hyperreality throughout the 1980s, but it was not until the 1990s that the end of the Cold War, along with the proliferation of new reality-bending technologies, made hyperreality seem to come true. In the "lost decade]? between the fall of the Berlin Wall and 9/11, the nature of reality itself became a source of uncertainty, a psychic condition that has been recognizably recorded by that seismograph of American consciousness, Hollywood cinema.

The auteur cinema of the 1970s aimed for gritty realism, and the most prominent feature of Reagan-era cinema was its fantastic unrealism. Clinton-era cinema, however, is characterized by a prevailing mood of hyperrealism, communicated in various ways by such benchmark films as JFK, Pulp Fiction, and The Matrix. The hyperreal cinema of the 1990s conceives of the movie screen as neither a window on a preexisting social reality (realism), nor as a wormhole into a fantastic dream-dimension (escapism), but as an arena in which images and reality exchange masks, blend into one another, and challenge the philosophical premises which differentiate them from one another. Cinema of Simulation: Hyperreal Hollywood in the Long 1990s provides a guided tour through the anxieties and fantasies, reciprocally social and cinematic, which characterize the surreal territory of the hyperreal.


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