Emotions, Technology, and Behaviors, Sharon Y. Tettegah
Название: Emotions, Technology, and Digital Games ISBN: 0128017384 ISBN-13(EAN): 9780128017388 Издательство: Elsevier Science Рейтинг: Цена: 8083.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game.
This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences.
Автор: Sharon Tettegah Название: Emotions, Technology, and Social Media ISBN: 0128018577 ISBN-13(EAN): 9780128018576 Издательство: Elsevier Science Рейтинг: Цена: 7915.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Emotions, Technology, and Social Media discusses the ways the social media sphere uses emotion and technology, and how each of these has become part of the digital culture. The book explores this expression within a psychological theoretical framework, addressing feelings about social media, and its role in education and knowledge generation. The second section investigates the expression of feelings within social media spaces, while subsequent sections adopt a paradigm of active audience consumption to use social media to express feelings and maintain social connectivity.
Discusses the significant relationships between Web 2.0 technologies and learning traits
Presents studies about Facebook usage and individual emotional states
Investigates the shared emotions in the construction of "cyberculture"
Shows the extent to which scientists use social media in their work, and the ways in which they use the social media
Analyzes the consequences of the online disinhibition effect
Examines YouTube as a source of opinions and discussions which can be used to track the emotions evoked by videos and the emotions expressed through textual comments
Details how Reddit users' media choices are emotionally useful and gratifying in the "memeplex"
Links social interaction and the emotional life with that of digital devices and resources
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