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Motion Graphics: Principles and Practices from the Ground Up, Ian Crook, Peter Beare



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Автор: Ian Crook, Peter Beare   (Ян Крук)
Название:  Motion Graphics: Principles and Practices from the Ground Up
Перевод названия: Ян Крук: Анимационная графика. Принципы и практика с нуля
ISBN: 9781472569004
Издательство: Bloomsbury Academic
Классификация:
ISBN-10: 1472569008
Обложка/Формат: Paperback
Страницы: 200
Вес: 0.76 кг.
Дата издания: 17.12.2015
Серия: Required reading range
Язык: English
Иллюстрации: 200 colour illus
Размер: 213 x 271 x 13
Читательская аудитория: General (us: trade)
Ключевые слова: Animated films, DESIGN / Graphic Arts / General,PERFORMING ARTS / Animation,PERFORMING ARTS / Film & Video / Direction & Production
Основная тема: Animated films,PERFORMING ARTS / Animation,PERFORMING ARTS / Film & Video / Direction & Production,DESIGN / Graphic Arts / General
Подзаголовок: Principles and proccesses from the ground up
Рейтинг:
Поставляется из: Англии
Описание:

Song lyrics fly across the screen in time to music. A globe spins and zooms into a war-torn country. Money rises from a screen to explain an economic situation. Now, more than ever, we are surrounded by these motion graphics on our TV and cinema screens, on our smartphones, computers, and tablets, on Main Street and in our galleries.

Motion Graphics: Principles and Processes from the Ground Up is your introduction to the core principles of the discipline, whether your background or ambitions lie in animation, graphic design, film production, or visual effects. Ian Crook and Peter Beare provide you with a wide understanding of the key concepts and techniques that will help you plan, develop and produce your own creative projects.


Дополнительное описание: Introduction 1. Concepts – Tools 2. Concepts – The Image 3. Concepts – Space 4. Concepts – Time 5. Putting the Pieces Together 6. Recording and Recreating Motion 7. Process – Planning 8. Process – Production Appendix



Multithreading for Visual Effects

Автор: Watt
Название: Multithreading for Visual Effects
ISBN: 1482243563 ISBN-13(EAN): 9781482243567
Издательство: Taylor&Francis
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Цена: 7114 р. 10163.00 -30%
Наличие на складе: Есть (1 шт.)
Описание:

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

Diverse Solutions to Solve Performance Problems

After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

The Ves Handbook of Visual Effects: Industry Standard Vfx Practices and Procedures

Автор: Okun Jeffery A., Zwerman Susan
Название: The Ves Handbook of Visual Effects: Industry Standard Vfx Practices and Procedures
ISBN: 0240812425 ISBN-13(EAN): 9780240812427
Издательство: Taylor&Francis
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Цена: 6242 р.
Наличие на складе: Нет в наличии.

Описание: Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements.

Principles of Digital Image Processing

Автор: Wilhelm Burger; Mark James Burge
Название: Principles of Digital Image Processing
ISBN: 1848001908 ISBN-13(EAN): 9781848001909
Издательство: Springer
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Цена: 5309 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This easy-to-follow textbook provides a modern, algorithmic introduction to digital image processing. It concentrates on practical applications and working implementations whilst also presenting important formal details and the necessary mathematics.

Principles of Digital Image Processing: Core Algorithms

Автор: Wilhelm Burger; Mark James Burge
Название: Principles of Digital Image Processing: Core Algorithms
ISBN: 1848001940 ISBN-13(EAN): 9781848001947
Издательство: Springer
Рейтинг:
Цена: 6288 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Offers a modern, algorithmic introduction to digital image processing, designed to be used both by learners desiring a firm foundation on which to build, and practitioners in search of critical analysis and modern implementations of the most important techniques.

Morphological Image Analysis / Principles and Applications

Автор: Soille Pierre
Название: Morphological Image Analysis / Principles and Applications
ISBN: 3540429883 ISBN-13(EAN): 9783540429883
Издательство: Springer
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Цена: 23508 р.
Наличие на складе: Нет в наличии.

Описание: Following the success of the first edition, recent developments in the field of morphological image analysis called for an extended second edition. The text has been fully revised with the goal of improving its clarity while introducing new concepts of interest to real image analysis applications. One chapter devoted to texture analysis has been added. Main extensions include: discussion about multichannel images and their morphological processing, ordering relations on image partitions, connected operators and levellings, homotopy for greytone images, translation-invariant implementations of erosions and dilations by line segments, reinforced emphasis on rank-based morphological operators, grey tone hit-or-miss, ordered independent homotopic thinnings and anchored skeletons, self-dual geodesic transformation and reconstruction, area based self-dual filters, anti-centre, watershed-based texture segmentation, texture models, and new scientific and industrial applications.

Shadow Algorithms Data Miner

Автор: Woo
Название: Shadow Algorithms Data Miner
ISBN: 1439880239 ISBN-13(EAN): 9781439880234
Издательство: Taylor&Francis
Рейтинг:
Цена: 10163 р.
Наличие на складе: Невозможна поставка.

Описание:

Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation.





With an emphasis on shadow fundamentals, the book gives an organized picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. It helps readers select the most relevant algorithms for their needs by placing the shadow algorithms in real-world contexts and looking at them from a larger graphics system perspective. As a result, readers know where to start for their application needs, which algorithms to begin considering, and which papers and supplemental material should be consulted for further details.

Essential Skills in Character Rigging

Автор: Zeman
Название: Essential Skills in Character Rigging
ISBN: 1482235234 ISBN-13(EAN): 9781482235234
Издательство: Taylor&Francis
Рейтинг:
Цена: 9437 р.
Наличие на складе: Невозможна поставка.

Описание:

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.

The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.

Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.

Geometric Level Set Methods in Imaging, Vision, and Graphics

Автор: Osher Stanley, Paragios Nikos
Название: Geometric Level Set Methods in Imaging, Vision, and Graphics
ISBN: 0387954880 ISBN-13(EAN): 9780387954882
Издательство: Springer
Рейтинг:
Цена: 16769 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The topic of level sets is currently very timely and useful for creating realistic 3-D images and animations. They are powerful numerical techniques for analyzing and computing interface motion in a host of application settings. In computer vision, it has been applied to stereo and segmentation, whereas in graphics it has been applied to the postproduction process of in-painting and 3-D model construction.Osher is co-inventor of the Level Set Methods, a pioneering framework introduced jointly with James Sethian from the University of Berkeley in 1998. This methodology has been used up to now to provide solutions to a wide application range not limited to image processing, computer vision, robotics, fluid mechanics, crystallography, lithography, and computer graphics.The topic is of great interest to advanced students, professors, and R&D professionals working in the areas of graphics (post-production), video-based surveillance, visual inspection, augmented reality, document image processing, and medical image processing. These techniques are already employed to provide solutions and products in the industry (Cognitech, Siemens, Philips, Focus Imaging). An essential compilation of survey chapters from the leading researchers in the field, emphasizing the applications of the methods. This book can be suitable for a short professional course related with the processing of visual information.


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