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Game Audio Implementation, Stevens Richard


Варианты приобретения
Цена: 8726.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Англия: Есть  Склад Америка: Есть  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября

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Автор: Stevens Richard
Название:  Game Audio Implementation
ISBN: 9781138777248
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1138777242
Обложка/Формат: Paperback
Страницы: 486
Вес: 1.03 кг.
Дата издания: 25.11.2015
Язык: English
Иллюстрации: 7 tables, color; 585 line drawings, color; 112 halftones, color
Размер: 193 x 242 x 23
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Digital animation, ART / Digital,MUSIC / Instruction & Study / General
Подзаголовок: A practical guide using the unreal engine
Рейтинг:
Поставляется из: Европейский союз
Описание:

Game Audio Implementation offers a unique practical approach to learning all about game audio. If youve always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine(c) you ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

  • 12 downloadable demonstration games
  • A unique exercise level for you to develop for your portfolio
  • An up-to-date online bibliography with further reading for each chapter
  • A free sound library with hundreds of game SFX



Game Audio Programming

Автор: Somberg Guy
Название: Game Audio Programming
ISBN: 149874673X ISBN-13(EAN): 9781498746731
Издательство: Taylor&Francis
Рейтинг:
Цена: 10411.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more

Whether you're an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

    • Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines
    • Includes perspectives of both audio programmers and sound designers on working and communicating together
    • Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer

GPU-based Parallel Implementation of Swarm Intelligence Algorithm

Автор: Ying Tan
Название: GPU-based Parallel Implementation of Swarm Intelligence Algorithm
ISBN: 0128093625 ISBN-13(EAN): 9780128093627
Издательство: Elsevier Science
Рейтинг:
Цена: 13304.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: . GPU-based Parallel Implementation of Swarm Intelligence Algorithms combines and covers two emerging areas attracting increased attention and applications: graphics processing units (GPUs) for general-purpose computing (GPGPU) and swarm intelligence. This book not only presents GPGPU in adequate detail, but also includes guidance on the appropriate implementation of swarm intelligence algorithms on the GPU platform. GPU-based implementations of several typical swarm intelligence algorithms such as PSO, FWA, GA, DE, and ACO are presented and having described the implementation details including parallel models, implementation considerations as well as performance metrics are discussed. Finally, several typical applications of GPU-based swarm intelligence algorithms are presented. This valuable reference book provides a unique perspective not possible by studying either GPGPU or swarm intelligence alone. . This book gives a complete and whole picture for interested readers and new comers who will find many implementation algorithms in the book suitable for immediate use in their projects. Additionally, some algorithms can also be used as a starting point for further research.

The Complete Guide To Game Audio

Автор: Marks
Название: The Complete Guide To Game Audio
ISBN: 1138795380 ISBN-13(EAN): 9781138795389
Издательство: Taylor&Francis
Рейтинг:
Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.


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