Контакты/Проезд
Доставка и Оплата
Помощь/Возврат
Корзина ()
Мои желания ()
История
Промокоды
Ваши заказы
+7(495) 980-12-10
пн-пт: 10-18 сб,вс: 11-18
shop@logobook.ru
Российская литература
Поиск книг
Поиск по списку ISBN
Расширенный поиск
Найти
Зарубежные издательства
Российские издательства
Авторы
|
Каталог книг
|
Издательства
|
Новинки
|
Учебная литература
|
Акции
|
Хиты
|
|
Войти
Регистрация
Забыли?
Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, Boulter Jonathan
Варианты приобретения
Цена:
4137.00р.
Кол-во:
Наличие:
Поставка под заказ.
Есть в наличии на складе поставщика.
Склад Англия: Есть Склад Америка: Есть
При оформлении заказа до:
Ориентировочная дата поставки:
Добавить в корзину
в Мои желания
Автор:
Boulter Jonathan
Название:
Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience
ISBN:
9780814334881
Издательство:
Mare Nostrum (Eurospan)
Классификация:
Социальная и политическая философия
Массовая культура
Дизайн компьютерных игр
ISBN-10: 0814334881
Обложка/Формат: Paperback
Страницы: 188
Вес: 0.53 кг.
Дата издания: 30.11.2015
Серия: Contemporary approaches to film and media series
Язык: English
Иллюстрации: 22 illustrations
Размер: 152 x 228 x 14
Ключевые слова: Popular culture,Media studies,Computer games / online games: strategy guides
Подзаголовок: Digital realities, gaming, and the player experience
Рейтинг:
Поставляется из: Англии
Описание: In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, author Jonathan Boulter addresses this gap by analyzing video games and the player experience philosophically. Finding points of departure in phenomenology and psychoanalysis, Boulter argues that we need to think seriously about what it means to enter into a relationship with the game machine and to assume (or to have conferred upon you) a machinic, posthuman identity. Parables of the Posthuman approaches the experience of gaming by asking: What does it mean for the player to enter the machinic “world” of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays? To this end, Boulter analyzes the experience of particular role-playing video games, including Fallout 3, Half-Life 2, Bioshock, Crysis 2, and Metal Gear Solid 4. These games both thematize the idea of the posthuman—the games are “about” subjects whose physical and intellectual capacities are extended through machine or other prosthetic means—and also enact an experience of the posthuman for the player, who becomes more than what he was as he plays the game. Boulter concludes by exploring how the game acts as a parable of what the human, or posthuman, may look like in times to come.Academics with an interest in the intersection of philosophy, psychoanalysis, and popular culture forms and video gamers with an interest in thinking about the implications of gaming will enjoy this volume.
Дополнительное описание: Popular culture|Media studies|Computer games / online games: strategy guides
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
Есть вопрос?
Политика конфиденциальности
Помощь
Дистрибьюторы издательства "Логосфера"
О компании
Представительство в Казахстане
Medpublishing.ru
В Контакте
В Контакте Мед
Мобильная версия