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Routledge Introduction to American Modernism, Wagner Martin Linda


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Цена: 5970.00р.
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Автор: Wagner Martin Linda
Название:  Routledge Introduction to American Modernism
ISBN: 9781138847408
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1138847402
Обложка/Формат: Paperback
Страницы: 202
Вес: 0.34 кг.
Дата издания: 22.02.2016
Серия: Routledge introductions to american literature
Язык: English
Размер: 157 x 235 x 15
Читательская аудитория: General (us: trade)
Ключевые слова: Literary studies: from c 1900 -, LITERARY CRITICISM / General
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: A clear and engaging guide to an exciting period of literature, this is the ultimate guide for those seeking an overview of American Modernism.


The World of Ice and Fire: The Official History of Westeros and the World of a Game of Thrones

Автор: Martin George R.
Название: The World of Ice and Fire: The Official History of Westeros and the World of a Game of Thrones
ISBN: 0553805444 ISBN-13(EAN): 9780553805444
Издательство: Random House (USA)
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Цена: 5517.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: NEW YORK TIMES BESTSELLER - The perfect holiday gift for fans of A Song of Ice and Fire and HBO's Game of Thrones--an epic history of Westeros and the lands beyond, featuring hundreds of pages of all-new material from George R. R. Martin

If the past is prologue, then George R. R. Martin's masterwork--the most inventive and entertaining fantasy saga of our time--warrants one hell of an introduction. At long last, it has arrived with The World of Ice & Fire.

This lavishly illustrated volume is a comprehensive history of the Seven Kingdoms, providing vividly constructed accounts of the epic battles, bitter rivalries, and daring rebellions that lead to the events of A Song of Ice and Fire and HBO's Game of Thrones. In a collaboration that's been years in the making, Martin has teamed with Elio M. Garcia, Jr., and Linda Antonsson, the founders of the renowned fan site Westeros.org--perhaps the only people who know this world almost as well as its visionary creator.

Collected here is all the accumulated knowledge, scholarly speculation, and inherited folk tales of maesters and septons, maegi and singers, including

- full-color artwork and maps, with more than 170 original pieces
- full family trees for Houses Stark, Lannister, and Targaryen
- in-depth explorations of the history and culture of Westeros
- 100% all-new material, more than half of which Martin wrote specifically for this book

The definitive companion piece to George R. R. Martin's dazzlingly conceived universe, The World of Ice & Fire is indeed proof that the pen is mightier than a storm of swords.

The Climate Change Playbook: 22 Systems Thinking Games That Teach Us How to Seek Solutions and Create Change

Автор: Sweeney Linda Booth, Mehers Gillian Martin, Meadows Dennis
Название: The Climate Change Playbook: 22 Systems Thinking Games That Teach Us How to Seek Solutions and Create Change
ISBN: 1603586768 ISBN-13(EAN): 9781603586764
Издательство: Неизвестно
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Цена: 3008.00 р.
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Описание:

Advocates and teachers often find it difficult to communicate the complexities of climate change, because the people they are trying to reach hold so many mistaken assumptions. They assume, for example, that when climate change becomes an obvious threat to our everyday lives, there will still be time enough to make changes that will avoid disaster. Yet at that point it will be too late. Or they assume we can use our current paradigms and policy tools to find solutions. Yet the approaches that caused damage in the first place will cause even more damage in the future. Even the increasingly dire warnings from scientists haven t shaken such assumptions. Is there another way to reach people? The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting. Designed by leading thinkers in systems, communications, and sustainability, the games focus on learning by doing."


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