Описание: This book presents a set of historical recollections on the work of Martin Davis and his role in advancing our understanding of the connections between logic, computing, and unsolvability.
Автор: Church, Alonzo Название: Introduction to mathematical logic ISBN: 0691029067 ISBN-13(EAN): 9780691029061 Издательство: Wiley Рейтинг: Цена: 13939.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Logic is sometimes called the foundation of mathematics: the logician studies the kinds of reasoning used in the individual steps of a proof. Alonzo Church`s contributions to number theory and theories of algorithms and computability laid the theoretical foundations of computer science. This book is a basic source for understanding formal logic.
Описание: Presents coverage of the fundamentals of two-valued logic, multivalued logic, and fuzzy logic. Exploring the parallels between classical and fuzzy mathematical logic, this book examines the use of logic in computer science, addresses questions in automatic deduction, and describes efficient computer implementation of proof techniques.
Автор: Kueker Название: Mathematical Logic and Theoretical Computer Science ISBN: 0824777468 ISBN-13(EAN): 9780824777463 Издательство: Taylor&Francis Рейтинг: Цена: 39811.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book includes articles on denotational semanitcs, recursion theoretic aspects of computer science, model theory and algebra, automath and automated reasoning, stability theory, topoi and mathematics, and topoi and logic. It is intended for mathematical logicians and computer scientists.
Автор: Janke, Steven J. Название: Mathematical Structures for Computer Graphics ISBN: 1118712196 ISBN-13(EAN): 9781118712191 Издательство: Wiley Рейтинг: Цена: 9654.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics.
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