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VR developer gems, Sherman, William R.,



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Автор: Sherman, William R.,   (Уиллиам Р. Шерман)
Название:  VR developer gems
Перевод названия: Уиллиам Р. Шерман: Программирование виртуальной реальности с помощью Gems
ISBN: 9781138030121
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1138030120
Обложка/Формат: Hardback
Страницы: 648
Вес: 1.679 кг.
Дата издания: 03.06.2019
Серия: Computing & IT
Язык: English
Иллюстрации: 281 halftones, color; 35 halftones, black and white
Размер: 241 x 194 x 37
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Games development & programming, COMPUTERS / Computer Graphics,COMPUTERS / Programming / Games
Основная тема: Gaming
Ссылка на Издательство: Link
Рейтинг:
Описание: This book takes the practicality of other Gems series such as Graphics Gems and Game Programming Gems and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.


Introductory Programming with Simple Games - Using Java and the Freely Available Networked Game Engine (WSE)

Автор: Ladd
Название: Introductory Programming with Simple Games - Using Java and the Freely Available Networked Game Engine (WSE)
ISBN: 0470212845 ISBN-13(EAN): 9780470212844
Издательство: Wiley
Рейтинг:
Цена: 25653 р.
Наличие на складе: Поставка под заказ.

Описание: This is an excellent resource for programmers who need to learn Java but aren t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start.

Super Scratch Programming Adventure!: Learn to Program by Ma

Название: Super Scratch Programming Adventure!: Learn to Program by Ma
ISBN: 1593275315 ISBN-13(EAN): 9781593275310
Издательство: Random House (USA)
Рейтинг:
Цена: 2294 р.
Наличие на складе: Невозможна поставка.

Описание: "This edition has been updated to cover Scratch 2"--Title page verso.

Game Programming For Artists

Автор: Huntley
Название: Game Programming For Artists
ISBN: 1138626465 ISBN-13(EAN): 9781138626461
Издательство: Taylor&Francis
Рейтинг:
Цена: 7195 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Game Programming for Artists provides a foundation for artists to jumpstart learning to program their own games. It is an accessible, conversational and practical guide. The best way to get into games is to make one, and this book will help artists do that!

Game Audio Programming

Автор: Somberg Guy
Название: Game Audio Programming
ISBN: 149874673X ISBN-13(EAN): 9781498746731
Издательство: Taylor&Francis
Рейтинг:
Цена: 10411 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more

Whether you're an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

    • Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines
    • Includes perspectives of both audio programmers and sound designers on working and communicating together
    • Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer


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