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Computer Games and Software Engineering, 


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Цена: 19140.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
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При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Название:  Computer Games and Software Engineering
ISBN: 9781482226683
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1482226685
Обложка/Формат: Hardback
Страницы: 311
Вес: 0.60 кг.
Дата издания: 27.05.2015
Серия: Chapman & hall/crc innovations in software engineering and software development series
Язык: English
Иллюстрации: 11 tables, black and white; 13 illustrations, color; 73 illustrations, black and white
Размер: 164 x 243 x 23
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Software Engineering, COMPUTERS / Programming / Games,COMPUTERS / Software Development & Engineering / General
Основная тема: Software Engineering & Systems Development
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание:

Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software.

Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields.

An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games.

The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.




Fluid Engine Development

Автор: Kim
Название: Fluid Engine Development
ISBN: 1498719929 ISBN-13(EAN): 9781498719926
Издательство: Taylor&Francis
Рейтинг:
Цена: 9645.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer's perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.

    • Explains how to create a fluid simulation engine from scratch
    • Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available
    • Explores various kinds of simulation techniques for fluids using particles and grids
    • Discusses practical issues such as data structure design and optimizations
    • Covers core numerical tools including linear system and level set solvers


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