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Essential Effects, Maressa



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Цена: 6583р.
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Автор: Maressa   (Маресса)
Название:  Essential Effects
Перевод названия: Маресса: Основные эффекты
ISBN: 9781138101074
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1138101079
Обложка/Формат: Paperback
Страницы: 304
Вес: 0.544 кг.
Дата издания: 04.06.2018
Язык: English
Иллюстрации: 439 halftones, color; 87 halftones, black and white; 21 illustrations, color; 2 illustrations, black and white
Размер: 216 x 279 x 16
Читательская аудитория: General (us: trade)
Ключевые слова: Digital animation, COMPUTERS / Programming / Games,PERFORMING ARTS / Animation
Основная тема: Animation
Подзаголовок: Water, fire, wind, and more
Ссылка на Издательство: Link
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Описание: Essential Effects will help you plan, draw, design, and animate traditional 2D effects, taking your ideas all the way from rough sketch to finished product. Using a series of full-color visual breakdowns and diagrams, this book gives you a clear, concise understanding of what it takes to create credible, compelling effects in your own projects.


Elemental magic: The Art of Special Effects Animation

Автор: Gilland, Joseph
Название: Elemental magic: The Art of Special Effects Animation
ISBN: 0240811631 ISBN-13(EAN): 9780240811635
Издательство: Taylor&Francis
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Цена: 6018 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A richly illustrated full-color guide to creating stunning hand-drawn and digital special effects by Joseph Gilland, whose work has been seen in films such as Lilo & Stitch, Mulan, and Brother Bear.

Multithreading for Visual Effects

Автор: Watt
Название: Multithreading for Visual Effects
ISBN: 1482243563 ISBN-13(EAN): 9781482243567
Издательство: Taylor&Francis
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Цена: 7823 р. 11176.00 -30%
Наличие на складе: Есть (1 шт.)
Описание:

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

Diverse Solutions to Solve Performance Problems

After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

The Visual Effects Producer

Автор: Finance, Charles, Zwerman, Susan
Название: The Visual Effects Producer
ISBN: 0240812638 ISBN-13(EAN): 9780240812632
Издательство: Taylor&Francis
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Цена: 4898 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Step-by-step instruction and outlines of industry standard best practices for VFX production

After Effects and Cinema 4D Lite

Автор: Jackson
Название: After Effects and Cinema 4D Lite
ISBN: 1138777935 ISBN-13(EAN): 9781138777934
Издательство: Taylor&Francis
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Цена: 7654 р.
Наличие на складе: Поставка под заказ.

Описание:

One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design.

Hands-on exercises teach you essential production skills including:

    • Modeling in CINEMA 4D Lite
    • Importing 3D models in After Effects
    • Tracking 3D motion in After Effects
    • Compositing with CINEWARE
    • Using MoGraph features in CINEMA 4D
    • Rendering and optimization techniques

Additional online materials include project files and videos showcasing the techniques covered in the book. To access these materials, please see the 'eResources' tab.

Creating Visual Effects in Maya

Автор: Lanier Lee
Название: Creating Visual Effects in Maya
ISBN: 041583418X ISBN-13(EAN): 9780415834186
Издательство: Taylor&Francis
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Цена: 7654 р.
Наличие на складе: Невозможна поставка.

Описание:

Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.

In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:

  • Creating foliage, fire, and smoke with Paint Effects
  • Growing Maya Fur and nHair on clothing, characters, and sets
  • Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth
  • Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting
  • Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers
  • Creating damage with Effects presets, deformers, and animated textures
  • Matchmoving and motion tracking with Maya and MatchMover
  • Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects
  • Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke

The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.

How to Cheat in After Effects

Автор: Perkins
Название: How to Cheat in After Effects
ISBN: 0415661064 ISBN-13(EAN): 9780415661065
Издательство: Taylor&Francis
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Цена: 7348 р.
Наличие на складе: Поставка под заказ.

Описание: Master advanced techniques in After Effects without having to master the software.

Compositing Visual Effects

Автор: Steve Wright
Название: Compositing Visual Effects
ISBN: 0240817818 ISBN-13(EAN): 9780240817811
Издательство: Taylor&Francis
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Цена: 7042 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Illustrated with hundreds of film shots, figures, illustrations, and diagrams to help the visual reader gain a vocabulary and understanding of the full range of visual effects, in which digital compositing plays a key role.

Essential Mathematics for Games and Interactive Applications

Автор: Van Verth James M.
Название: Essential Mathematics for Games and Interactive Applications
ISBN: 1482250926 ISBN-13(EAN): 9781482250923
Издательство: Taylor&Francis
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Цена: 16843 р.
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Описание:

Expert Guidance on the Math Needed for 3D Game Programming
Developed from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.

New to the Third Edition
Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.

The Foundation for Successful 3D Programming
The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.

An Introduction to Creating Real and Active Virtual Worlds
This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.

Web Resource
A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.

Essential Skills in Character Rigging

Автор: Zeman
Название: Essential Skills in Character Rigging
ISBN: 1482235234 ISBN-13(EAN): 9781482235234
Издательство: Taylor&Francis
Рейтинг:
Цена: 10411 р.
Наличие на складе: Невозможна поставка.

Описание:

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.

The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.

Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.


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