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Computational Models of Motivation for Game-Playing Agents, Merrick


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Цена: 13275.00р.
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Автор: Merrick
Название:  Computational Models of Motivation for Game-Playing Agents
ISBN: 9783319334578
Издательство: Springer
Классификация:

ISBN-10: 3319334573
Обложка/Формат: Hardback
Страницы: 213
Вес: 0.51 кг.
Дата издания: 2016
Язык: English
Иллюстрации: 43 black & white illustrations, 23 colour illustrations, 26 colour tables, biography
Размер: 234 x 156 x 14
Читательская аудитория: Professional & vocational
Основная тема: Computer Science
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players.The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.
Дополнительное описание: From Player Types to Motivation.- Computational Models of Achievement, Affiliation, and Power Motivation.- Game Playing Agents and Non-player Characters.- Achievement Motivation.- Profiles of Achievement, Affiliation, and Power Motivation.- Enemies.- Pets



Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

Автор: Jacek Mandziuk
Название: Knowledge-Free and Learning-Based Methods in Intelligent Game Playing
ISBN: 3642116779 ISBN-13(EAN): 9783642116773
Издательство: Springer
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Цена: 20962.00 р.
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Learning by Playing. Game-based Education System Design and Development

Автор: Maiga Chang; Rita Kuo; Kinshuk; Gwo-Dong Chen; M
Название: Learning by Playing. Game-based Education System Design and Development
ISBN: 3642033636 ISBN-13(EAN): 9783642033636
Издательство: Springer
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Цена: 13974.00 р.
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Описание: Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9-11, 2009 in Banff, Canada.

Theoretical And Computational Models Of Word Learning

Автор: Gogate & Hollich
Название: Theoretical And Computational Models Of Word Learning
ISBN: 1466629738 ISBN-13(EAN): 9781466629738
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
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Описание: The process of learning words and languages may seem like an instinctual trait, inherent to nearly all humans from a young age. However, a vast range of complex research and information exists in detailing the complexities of the process of word learning. <br><br><em>Theoretical and Computational Models of Word Learning: Trends in Psychology and Artificial Intelligence</em> strives to combine cross-disciplinary research into one comprehensive volume to help readers gain a fuller understanding of the developmental processes and influences that makeup the progression of word learning. Blending together developmental psychology and artificial intelligence, this publication is intended for researchers, practitioners, and educators who are interested in language learning and its development as well as computational models formed from these specific areas of research.


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