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Does Playing Video Games Make Players More Violent?, Gunter


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Автор: Gunter
Название:  Does Playing Video Games Make Players More Violent?
ISBN: 9781137579843
Издательство: Springer
Классификация:




ISBN-10: 1137579846
Обложка/Формат: Hardback
Страницы: 296
Вес: 0.53 кг.
Дата издания: 2016
Язык: English
Иллюстрации: VI, 296 p.
Размер: 157 x 218 x 23
Читательская аудитория: General (us: trade)
Основная тема: Social Sciences
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video games and their effects. It provides a critique of relevant theories of media violence effects and in particular theories developed within the older media violence literature and then considers how useful this and newer scholarly work might be for policy-makers and regulators. The book identifies where gaps exist in the extent literature and where future research attention might be directed.
Дополнительное описание:
1.What Are the Concerns about Mediated Violence?.- 2.How Much Exposure to Violence Do Children Have in Video Games?.- 3.What Are the Effects that Cause Concern?.- 4.Is There a Link Between Playing Video Games and Social Violence?.- 5.Can Playing Vide



The Art of Failure: An Essay on the Pain of Playing Video Games

Автор: Juul Jesper
Название: The Art of Failure: An Essay on the Pain of Playing Video Games
ISBN: 0262529955 ISBN-13(EAN): 9780262529952
Издательство: MIT Press
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Цена: 3377.00 р.
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Описание:

An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.

In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do?

Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.

The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.

Music In Video Games

Автор: William Gibbons K J Donnelly &
Название: Music In Video Games
ISBN: 041563444X ISBN-13(EAN): 9780415634441
Издательство: Taylor&Francis
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Цена: 6583.00 р.
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Описание: From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

Children, Gender, Video Games

Автор: Walkerdine
Название: Children, Gender, Video Games
ISBN: 023051717X ISBN-13(EAN): 9780230517172
Издательство: Springer
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Цена: 16769.00 р.
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Описание: Placing gender at the centre of the debate about young children and multimedia, particularly video games, the book develops a relational approach to game play using an account of affect. The book explores central issues of violence and parental regulation and argues that economic relations are not remote from the micro relations of playing.


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