Digital Human Modeling: Applications in Health, Safety, Ergonomics and Risk Management, Duffy
Автор: Duffy Название: Advances in Applied Digital Human Modeling and Simulation ISBN: 331941626X ISBN-13(EAN): 9783319416267 Издательство: Springer Рейтинг: Цена: 23757.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book focuses on the predictive capabilities derived from digital representation of humans in simulation or virtual environments. It reports on models that facilitate prediction of safety and performance, and describes both innovative visualization techniques as well as the underlying mathematics and science. Contributions cover a wealth of topics, including simulation tools and platforms, virtual interactive design, model optimization methods, ontologies and knowledge-based decision support, human-computer interaction, human augmentation, and many others. The book gives special emphasis to cutting-edge simulation applications of human system modeling and optimization, including aviation, manufacturing and service industries, automotive design, product design, healthcare, sustainability, and emergency management. Based on the AHFE 2016 International Conference on Digital Human Modeling and Simulation, held on July 27-31, 2016, in Walt Disney World®, Florida, USA, it is intended as timely survey for researchers, engineers, designers, applied mathematicians and practitioners working in the field of Human Factors and Ergonomics.
Collaborative Modes on Collaborative Problem Solving.- Modelling Information Flow and Situational Awareness in Wild Fire Response Operations.- Supporting Analytical Reasoning: A study from the automotive industry.- Towards more practical information sharing in disaster situations.- Prototype of Decision Support Based on Estimation of Group Status Using Conversation Analysis.- Preventing Incorrect Opinion Sharing with Weighted Relationship among Agents.- The Temporal Analysis of Network for Community Activity.- Method to Evaluate Difficulty of Technical Terms.- Essential tips for successful collaboration -- a case study of the "Marshmallow challenge.- A mechanism to control aggressive comments in pseudonym type computer mediated communications.- One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-Game Activities.- Gaze-aware Thinking Training Environment to Analyze Internal Self-conversation Process.- Educational Externalization of Thinking Task by Kit-Build Method.- Student authentication method by sequential update of face information registered in e-Learning system.- An Open-ended and Interactive Learning Using Logic Building System with Four-Frame Comic Strip.- Construction of a literature review support system using latent Dirichlet allocation.- Design for Adaptive User Interface for Modeling Students Learning Styles.- An Adaptive Research Support System for Students in Higher Education: Beyond Logging and Tracking.- Investigation of Learning Process with TUI.- A Method for Consensus Building between Teachers and Learners in Higher Education through Co-design Process.- Association Rules on Relationships between Learner's Physiological Information and Mental States During Learning Process.- Listening to Music and Idea Generation.- Application of Co-Creation Design Experiences to the Development of Green Furniture.- Decolonizing Aesthetics: Art with BCI in HCI.- Creation of Shadow Media using Point Cloud and Design of Co-creative Expression Space.- Image mnemonics for cognitive mapping of the museum exhibits.- AR Reference Model for K-Culture Time Machine.- Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants.- Hirose Visualization of composer relationships using implicit data graphs.- Crowd-Cloud Window to the Past: Constructing a Photo Database for On-Site AR Exhibitions by Crowdsourcing.- Backend infrastructure supporting audio augmented reality and storytelling.- Creativity Comes from Interaction: Multi-modal Analyses of Three-creator Communication in Constructing a Lego Castle.- Co-creative Expression Interface: Aiming to Support Embodied Communication for Developmentally Disabled Children.- High-Resolution Tactile Display for Lips.- Fortune Air: Interactive Fortune-Telling for Entertainment Enhancement in a Praying Experience.- Prioritizing Tasks using User-Support-Worker's Activity Model (USWAM).- Improving User Interfaces for a Request Tracking System: Best Practical RT.- Strategic Knowledge Management for Interdisciplinary Teams - Overcoming Barriers of Interdisciplinary Work via an Online Portal Approach.- Data Integration and Knowledge Coordination for Planetary Exploration Traverses.- Gauging the Reliability of Online Health Information in the Turkish Context .- How to Improve Research Data Management - The Case of sciebo (science box).- Well-Being and HCI in Later Life - What Matters?.- Improving Sense of Well-Being by Managing Memories of Experience.- Evaluating Hedonic and Eudaimonic Motives in Human-Computer Interaction.- Personalized Real-Time Sleep Stage from Past Sleep Data to Today's Sleep Estimation.- Exploring Dance Teaching Anxiety in Japanese Schoolteachers.- Sensory Evaluation Method with Multivariate Analysis for Pictograms on Smartphone.- Exploring Information Needs of using Battery Swapping System for Riders.- Detecting Multitasking Work and Negative Routines from Compu
Описание: This book focuses on emerging issues in ergonomics, with a special emphasis on modeling, usability engineering, human computer interaction and innovative design concepts. It presents advanced theories in human factors, cutting-edge applications aimed at understanding and improving human interaction with products and systems, and discusses important usability issues. The book covers a wealth of topics, including devices and user interfaces, virtual reality and digital environments, user and product evaluation, and limits and capabilities of special populations, particularly the elderly population. It presents both new research methods and user-centered evaluation approaches. Based on the AHFE 2016 International Conference on Ergonomics Modeling, Usability and Special Populations, held on July 27-31, 2016, in Walt Disney World®, Florida, USA, the book addresses professionals, researchers, and students dealing with visual and haptic interfaces, user-centered design, and design for special populations, particularly the elderly.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru