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E-Learning and Games, El Rhalibi


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Цена: 8944.00р.
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При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: El Rhalibi
Название:  E-Learning and Games
ISBN: 9783319402581
Издательство: Springer
Классификация:



ISBN-10: 3319402587
Обложка/Формат: Paperback
Страницы: 426
Вес: 0.67 кг.
Дата издания: 2016
Серия: Information Systems and Applications, incl. Internet/Web, and HCI
Язык: English
Иллюстрации: 239 black & white illustrations, biography
Размер: 234 x 156 x 23
Читательская аудитория: General (us: trade)
Основная тема: Computer Science
Подзаголовок: 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game;


Games and Learning Alliance

Автор: Bottino
Название: Games and Learning Alliance
ISBN: 331950181X ISBN-13(EAN): 9783319501819
Издательство: Springer
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Цена: 10342.00 р.
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Описание: This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions.

Computer Games and Language Learning

Автор: Peterson Mark
Название: Computer Games and Language Learning
ISBN: 1137005165 ISBN-13(EAN): 9781137005168
Издательство: Springer
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Цена: 11179.00 р.
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Описание: A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.

Instructional Techniques to Facilitate Learning and Motivation of Serious Games

Автор: Wouters
Название: Instructional Techniques to Facilitate Learning and Motivation of Serious Games
ISBN: 3319392964 ISBN-13(EAN): 9783319392967
Издательство: Springer
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Цена: 15372.00 р.
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Описание: The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.

Games and Learning Alliance

Автор: de Gloria
Название: Games and Learning Alliance
ISBN: 3319402153 ISBN-13(EAN): 9783319402154
Издательство: Springer
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Цена: 8944.00 р.
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Описание: This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions.

Learning Games

Автор: Scott J. Warren; Greg Jones
Название: Learning Games
ISBN: 3319468278 ISBN-13(EAN): 9783319468273
Издательство: Springer
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Цена: 13974.00 р.
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Описание: This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences.

The War on Learning: Gaining Ground in the Digital University

Автор: Losh Elizabeth
Название: The War on Learning: Gaining Ground in the Digital University
ISBN: 0262027380 ISBN-13(EAN): 9780262027380
Издательство: MIT Press
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Цена: 5925.00 р.
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Описание:

An examination of technology-based education initiatives -- from MOOCs to virtual worlds -- that argues against treating education as a product rather than a process.

Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war on learning itself. In this book, Elizabeth Losh examines current efforts to "reform" higher education by applying technological solutions to problems in teaching and learning. She finds that many of these initiatives fail because they treat education as a product rather than a process. Highly touted schemes -- video games for the classroom, for example, or the distribution of iPads -- let students down because they promote consumption rather than intellectual development.

Losh analyzes recent trends in postsecondary education and the rhetoric around them, often drawing on first-person accounts. In an effort to identify educational technologies that might actually work, she looks at strategies including MOOCs (massive open online courses), the gamification of subject matter, remix pedagogy, video lectures (from Randy Pausch to "the Baked Professor"), and educational virtual worlds. Finally, Losh outlines six basic principles of digital learning and describes several successful university-based initiatives. Her book will be essential reading for campus decision makers -- and for anyone who cares about education and technology.


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