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The Art of Videogames, Tavinor


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Цена: 10922.00р.
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При оформлении заказа до: 2025-08-04
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Tavinor
Название:  The Art of Videogames
ISBN: 9781405187893
Издательство: Wiley
Классификация:

ISBN-10: 1405187891
Обложка/Формат: Hardback
Страницы: 240
Вес: 0.50 кг.
Дата издания: 02.10.2009
Серия: Philosophy,Sociology & anthropology
Язык: English
Иллюстрации: Black & white illustrations
Размер: 238 x 161 x 19
Читательская аудитория: Professional & vocational
Ключевые слова: Philosophy,Sociology & anthropology
Основная тема: Aesthetics
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Англии
Описание: Videogames aren`t just for children anymore. In fact, their fictional worlds now inspire us to judgments of perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the genre, The Art of Videogames presents a unique philosophical approach to the art of videogaming.


Videogames and Education

Автор: Brown
Название: Videogames and Education
ISBN: 0765619970 ISBN-13(EAN): 9780765619976
Издательство: Taylor&Francis
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Цена: 7042.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book discusses the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research.

Videogames and Education

Автор: Brown
Название: Videogames and Education
ISBN: 0765619962 ISBN-13(EAN): 9780765619969
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book discusses the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research.

Developer`s Dilemma: The Secret World of Videogame Creators

Автор: O`Donnell Casey
Название: Developer`s Dilemma: The Secret World of Videogame Creators
ISBN: 0262028190 ISBN-13(EAN): 9780262028196
Издательство: MIT Press
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Цена: 5925.00 р.
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Описание:

An examination of work, the organization of work, and the market forces that surround it, through the lens of the collaborative practice of game development.

Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O'Donnell shows that the ability to play with the underlying systems -- technical, conceptual, and social -- is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process.

Drawing on extensive fieldwork in game studios in the United States and India, O'Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of videogames, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a "rant" about lessons learned and tools mastered. O'Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, "socially mandatory" overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged "actor-intra-internetwork"; and describes patent and copyright enforcement by industry and the state.


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