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Playback – A Genealogy of 1980s British Videogames, Alex Wade


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Автор: Alex Wade
Название:  Playback – A Genealogy of 1980s British Videogames
ISBN: 9781628924893
Издательство: Bloomsbury Academic
Классификация:



ISBN-10: 1628924896
Обложка/Формат: Hardback
Страницы: 192
Вес: 0.40 кг.
Дата издания: 20.10.2016
Серия: History
Язык: English
Иллюстрации: Black & white illustrations
Размер: 162 x 246 x 17
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Social & cultural history,Media studies, GAMES / Video & Electronic,SOCIAL SCIENCE / Anthropology / Cultural,SOCIAL SCIENCE / Media Studies
Основная тема: Social & cultural history,GAMES / Video & Electronic,SOCIAL SCIENCE / Media Studies,SOCIAL SCIENCE / Anthropology / Cultural,Media studies
Подзаголовок: A genealogy of 1980s british videogames
Рейтинг:
Поставляется из: Англии
Описание:

Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A Genealogy of 1980s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media, and games studies and will be of interest to employees of the videogames and media industries.

Research into videogames have never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions. What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early bedroom coders? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape? With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time.


Дополнительное описание: Introduction Chapter 1. Back to the Future? The Habitus of the 1980s Chapter 2. Developing the Future: Bedroom coding and development Chapter 3. Subterranean Subculture: Arcade Gaming Chapter 4. Format Wars Conclusion




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