Автор: Noor Shaker; Julian Togelius; Mark J. Nelson Название: Procedural Content Generation in Games ISBN: 3319427148 ISBN-13(EAN): 9783319427140 Издательство: Springer Рейтинг: Цена: 8384.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Описание: The technology of neural networks has attracted much attention in recent years. Their ability to learn nonlinear relationships is widely appreciated and is utilized in many different types of applications; modelling of dynamic systems, signal processing, and control system design being some of the most common. The theory of neural computing has matured considerably over the last decade and many problems of neural network design, training and evaluation have been resolved. This book provides a comprehensive introduction to the most popular class of neural network, the multilayer perceptron, and shows how it can be used for system identification and control. It aims to provide the reader with a sufficient theoretical background to understand the characteristics of different methods, to be aware of the pit-falls and to make proper decisions in all situations. The subjects treated include: System identification: multilayer perceptrons; how to conduct informative experiments; model structure selection; training methods; model validation; pruning algorithms. Control: direct inverse, internal model, feedforward, optimal and predictive control; feedback linearization and instantaneous-linearization-based controllers. Case studies: prediction of sunspot activity; modelling of a hydraulic actuator; control of a pneumatic servomechanism; water-level control in a conical tank. The book is very application-oriented and gives detailed and pragmatic recommendations that guide the user through the plethora of methods suggested in the literature. Furthermore, it attempts to introduce sound working procedures that can lead to efficient neural network solutions. This will make the book invaluable to the practitioner and as a textbook in courses with a significant hands-on component.
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