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Stop Motion, Craft Skills For Model, Shaw


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Цена: 5664.00р.
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
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При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Shaw
Название:  Stop Motion, Craft Skills For Model
Перевод названия: Навыки для моделирования Stop Motion
ISBN: 9781138779310
Издательство: Taylor&Francis
Классификация:

ISBN-10: 1138779318
Обложка/Формат: Paperback
Страницы: 246
Вес: 0.53 кг.
Дата издания: 23.02.2017
Язык: English
Издание: 3 ed
Иллюстрации: 192 halftones, color
Размер: 193 x 235 x 13
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Digital animation, PERFORMING ARTS / Animation
Основная тема: Gaming & Animation
Подзаголовок: Craft skills for model animation
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание:

Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled craft. Author Susannah Shaw provides a step-by-step guide to creating successful stop motioin films. Starting with some basic exercises, the reader will learn about developing a story, making models, creating sets and props, the mechanics of movements, filming postproduction, and how to set about finding that first elusive job in a modern studio.

Key Features

  • Interviews with current stars,
  • step-by-step examples,
  • coverage of Rapid Prototyping and Dragonframe Software 



      Старое издание

Frame-By-Frame Stop Motion

Автор: Gasek
Название: Frame-By-Frame Stop Motion
ISBN: 149878061X ISBN-13(EAN): 9781498780612
Издательство: Taylor&Francis
Рейтинг:
Цена: 6889.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology and classic stop motion techniques, such as pixilation, time-lapse photography and down shooting have combined to form exciting new approaches. Tom Gasek's Frame-By-Frame Stop Motion offers hands-on experience and various tricks, tips, and exercises to help strengthen skills and produce effective results. Interviews from experts in the field offer not only offer inspiration but also help readers learn how to apply skills and new applications. The companion website offers further instruction, recommended films, tools and resources for the both the novice and the expert.

Key Features

  • Features interviews with industry experts that offer inspiration and insight as well as detailed explanations of the inner workings of non-traditional stop motion techniques, processes, and workflows
  • Applies professional stop motion techniques that have been taught and refined in the classroom and applied to leading stop motion films, exhibiting at South By Southwest, Cannes, and more
  • Explores the stop motion opportunities beyond model rigs and puppetry. Re-visualizes stop motion character movements, build downshooter rigs, and configures digital workflows with After Effect tutorials while creating dynamic, creative and inspired stop motion films
  • Offers new coverage of smart phones and their application in stop motion
  • Covers motion control, Dragon Frame, evolution of timelapse, expanded light painting, DSLR cameras, and more
  • Motion in Games

    Автор: Arjan Egges; Arno Kamphuis; Mark Overmars
    Название: Motion in Games
    ISBN: 3540892192 ISBN-13(EAN): 9783540892199
    Издательство: Springer
    Рейтинг:
    Цена: 9781.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Constitutes the refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. This book presents the papers that cover topics on crowd simulation; virtual humans; motion synthesis; and, navigation and steering.


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