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The VR Book: Human-Centered Design for Virtual Reality, Jason Jerald



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Автор: Jason Jerald
Название:  The VR Book: Human-Centered Design for Virtual Reality   (Джейсон Джералд: Книга виртуальной реальности)
Издательство: Eurospan
Классификация:
Виртуальная реальность
Взаимодействие человека и компьютера

ISBN: 1970001127
ISBN-13(EAN): 9781970001129
ISBN: 1-970001-12-7
ISBN-13(EAN): 978-1-970001-12-9
Обложка/Формат: Paperback
Страницы: 475
Вес: 1.184 кг.
Дата издания: 2015
Серия: Computing & IT
Язык: English
Иллюстрации: Colour illustrations
Размер: 202 x 237 x 35
Читательская аудитория: General (us: trade)
Ключевые слова: Virtual reality
Подзаголовок: Human-centered design for virtual reality
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Поставляется из: Англии
Описание: Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.



Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

Автор: Rae Earnshaw; Richard Guedj; Andries Van Dam; John
Название: Frontiers of Human-Centered Computing, Online Communities and Virtual Environments
ISBN: 1852332387 ISBN-13(EAN): 9781852332389
Издательство: Springer
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Цена: 26021 р.
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Описание: _----- 1 Introduction The USPresident`s Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1].

Virtual Reality and Animation for MATLAB® and Simulink® Users

Автор: Khaled
Название: Virtual Reality and Animation for MATLAB® and Simulink® Users
ISBN: 1447123298 ISBN-13(EAN): 9781447123293
Издательство: Springer
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Цена: 10445 р.
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Описание: About this book·         Gives the reader hands on example-base experience for simulating dynamical models in MATLAB®/Simulink® and animating them in VRML ·         More than 150 images describe each step in the model realizations helping readers to understand them visually ·         Diverse examples and profound problem treatment enable the reader to animate complex dynamical problems m-files, Simulink models, VRML files and jpegs available for download provide full solutions for the end-of-chapter problems Virtual Reality and Animation for MATLAB® and Simulink® Users demonstrates the simulation and animation of physical systems using the MATLAB® Virtual Reality Toolbox (virtual models are created in V-Realm Builder). The book is divided into two parts; the first addresses MATLAB® and the second Simulink®. The presentation is problem-based with each chapter teaching the reader a group of essential principles in the context of a step-by-step solution to a particular issue. Examples of the systems covered include mass-spring-dampers, a crank-slider mechanism and a moving vehicle. The examples are given in ascending level of difficulty and contain MATLAB®/Simulink® codes deliberately simplified so that readers can focus on: • understanding how to link a 3-d virtual scene to MATLAB®/Simulink®; and • manipulating the 3-d virtual scene in MATLAB®/Simulink®. When studied in sequence, the chapters of this text form a coherent whole enabling the reader to gain a thorough expertise in virtual simulation and animation of dynamical models using MATLAB®/Simulink®. Individual chapters stand on their own, however, so that readers interested in a particular system can concentrate on it easily. Problems are provided in each chapter to give practice in the techniques demonstrated and to extend the range of the systems studied, for example, into the control sphere. Solution code for these problems can be downloaded from insert URL. Whether modeling the dynamics of a simple pendulum, a robot arm or a moving car, animation of a dynamical model can enliven and encourage understanding of mechanical systems and thus contribute to control design. Virtual Reality and Animation for MATLAB® and Simulink® Users will be instructive and interesting to anyone, researcher or student, working with the dynamics of physical systems. Readers are assumed to have some familiarity with MATLAB®. 

The VR Book: Human-Centered Design for Virtual Reality

Автор: Jerald Jason
Название: The VR Book: Human-Centered Design for Virtual Reality
ISBN: 1970001151 ISBN-13(EAN): 9781970001150
Издательство: Eurospan
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Цена: 14814 р.
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Описание: Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.

Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile

Автор: Parisi Tony
Название: Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile
ISBN: 1491922834 ISBN-13(EAN): 9781491922835
Издательство: Wiley
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Цена: 2771 р.
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Описание: This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You`ll explore the three go-to platforms-OculusVR, Gear VR, and Cardboard VR-as well as several VR development environments, programming tools, and techniques.

Understanding Virtual Reality: Interface, Application, and Design

Автор: Sherman William R., Craig Alan B.
Название: Understanding Virtual Reality: Interface, Application, and Design
ISBN: 0128009659 ISBN-13(EAN): 9780128009659
Издательство: Elsevier Science
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Цена: 11495 р.
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Multimedia and Virtual Reality

Автор: Sutcliffe
Название: Multimedia and Virtual Reality
ISBN: 080583950X ISBN-13(EAN): 9780805839500
Издательство: Taylor&Francis
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Цена: р.
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Описание: A comprehensive guide to multimedia and visual reality, this book covers such topics as: background and usability concepts; cognitive psychology for multimedia information processing; models of interaction; multimedia user interface design; and designing virtual environments (VEs).

Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life

Автор: Rubin Peter
Название: Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life
ISBN: 0062566695 ISBN-13(EAN): 9780062566690
Издательство: HarperCollins USA
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Цена: 2069 р.
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Описание:

A Wired senior editor and virtual reality expert presents a captivating, candid glimpse into the future "realities" of this emerging technology: how we will use it to form previously impossible relationships, explore new frontiers of intimacy, and how it will forever change human connection.

Heralded as the most significant technological innovation since the smartphone, virtual reality is poised to transform our very notions of life and humanity. Though this tech is still in its infancy, to those on the inside, it is the future. VR will change how we work, how we experience entertainment, how we feel pleasure and other emotions, how we see ourselves, and most importantly, how we relate to each other in the real world. And we will never be the same.

Peter Rubin, senior culture editor for Wired and the industry's go-to authority on the subject, calls it an "intimacy engine." While once we needed another person to feel the sensations of closeness, trust, vulnerability, confidence, and titillation, VR will give us the ability to induce these sensations by ourselves for the first time in human history. This metamorphosis, Rubin argues, is going to have a powerful impact on relationships that will ripple throughout our society and our individual lives.

A journey into this uncertain future and a glimpse at the cultural implications and promises of a new reality, Future Presence explores a host of complex questions about what makes us human, what connects us, and what is real. Offering a glimpse into the mind-blowing things happening in universities, labs, and tech companies around the world, Rubin leads readers on an entertaining tour of the weirdest, wildest corners of this fascinating new universe. Describing this book as "half travelogue and half crystal ball", Rubin will:

  • Introduce readers to the creators and consumers of VR technology
  • Show readers what an experience is like inside the current VR devices
  • Explain how this technology will upend everything we know about human connection in the future

At once the incredible, inevitable story of virtual reality's rise and a look towards the future of our fantasies, Future Presence is a deeply personal examination of what connects us, and an analysis of what relationships, empathy, and sex could look like--sooner than we think.

Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Автор: Philippe Fuchs
Название: Virtual Reality Headsets - A Theoretical and Pragmatic Approach
ISBN: 113863235X ISBN-13(EAN): 9781138632356
Издательство: Taylor&Francis
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Цена: 12705 р.
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Описание: The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I? model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

Stepping into virtual reality

Автор: Gutierrez, Mario Vexo, F Thalmann, Daniel
Название: Stepping into virtual reality
ISBN: 1848001169 ISBN-13(EAN): 9781848001169
Издательство: Springer
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Цена: 6265 р.
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Описание: Virtual reality techniques are becoming indispensible in many areas including medicine, entertainment, architecture, education and manufacturing, with VR tools being used for testing and prototyping products at design stages, as well as for creating applications in finished products. This book looks at how to generate virtual reality worlds.

Virtual Reality / Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings

Автор: Shumaker Randall
Название: Virtual Reality / Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings
ISBN: 3540733345 ISBN-13(EAN): 9783540733348
Издательство: Springer
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Цена: 13584 р.
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Описание: This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China in July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007 with 8 other thematically similar conferences.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling / Third International Conference, VS 2005, Strasbourg, France, November 30-December 2, 2005, Proceedings

Автор: Subsol GГ©rard
Название: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling / Third International Conference, VS 2005, Strasbourg, France, November 30-December 2, 2005, Proceedings
ISBN: 3540305114 ISBN-13(EAN): 9783540305118
Издательство: Springer
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Цена: 7836 р.
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Описание: This book constitutes the refereed proceedings of the Third International Conference on Virtual Storytelling, ICVS 2005, held in Strasbourg, France in November/December 2005.The 33 revised full papers presented together with 4 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on virtual reality technologies, virtual characters, drama and emotion, interactive digital storytelling, new ways of narrative, interactivity, and applications.

Virtual Reality Technologies for Future Telecommunications Systems

Автор: Algirdas Paktas
Название: Virtual Reality Technologies for Future Telecommunications Systems
ISBN: 0470848863 ISBN-13(EAN): 9780470848869
Издательство: Wiley
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Цена: 12012 р.
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Описание: Virtual Reality Telecommunication Systems (VRTS) will transmit human verbal and nonverbal communication messages, therefore human to network interface considerations are essential. The VRTS will attempt to capture the entire human body by a set of sensors at the transmitting end and will convey these feelings to the human body at the receiving end with actuators. This book provides a broad overview of the current research in the area of creating future VRTS as well as presenting developments in closely-related areas. While many excellent articles have been written on specific applications of Virtual Reality in general, there is little at present that covers the scope of the entire telecommunications network. This book describes the role that VRTS will play in the telecommunications networks of the future. offers not only a high-level overview of undergoing research, but also a detailed analysis of prototype implementations. * The first comprehensive book that covers the full scope of VRTS in the context of telecommunications and offers a guide to employing Virtual Reality in telecommunications networks * Offers an in-depth discussion of this hot topic * Considers the emergence of both new network architectures and the trend toward convergence between the public switched telephone network and the Internet * Accompanying FTP site with software demos and video footage * Features the shared knowledege and latest findings of top researchers from companies/universities such as NTT Cyber Space Labs (Japan), Lucent Technologies (USA) and QMW (GB) Essential reading for experienced researchers and network planners, engineers and visualisation engineers, as well as advanced undergraduate/graduate students studying electronic engineering, communications technology and computer science.


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