Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

I Am Error: The Nintendo Family Computer / Entertainment System Platform, Altice Nathan


Варианты приобретения
Цена: 5079.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: Есть  
При оформлении заказа до: 2025-07-12
Ориентировочная дата поставки: Август-начало Сентября
При условии наличия книги у поставщика.

Добавить в корзину
в Мои желания

Автор: Altice Nathan
Название:  I Am Error: The Nintendo Family Computer / Entertainment System Platform
ISBN: 9780262534543
Издательство: MIT Press
Классификация:

ISBN-10: 0262534541
Обложка/Формат: Paperback
Страницы: 440
Вес: 0.59 кг.
Дата издания: 08.09.2017
Серия: Platform studies
Язык: English
Иллюстрации: 46 b 92 illustrations, unspecified
Размер: 153 x 229 x 20
Читательская аудитория: Professional & vocational
Подзаголовок: The nintendo family computer / entertainment system platform
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: США
Описание:

The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.

In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of My Name is Error, a benign programmers joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.

Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendos translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendos first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the translation problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendos breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendos short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendos efforts to extend their consoles lifespan through cartridge augmentations; the Famicoms Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.




ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия