Human Aspects of IT for the Aged Population. Aging, Design and User Experience, Jia Zhou; Gavriel Salvendy
Автор: Jia Zhou; Gavriel Salvendy Название: Human Aspects of IT for the Aged Population. Design for Aging ISBN: 3319208918 ISBN-13(EAN): 9783319208916 Издательство: Springer Рейтинг: Цена: 10062.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: HCI design and evaluation methods for the elderly.- ICT use and acceptance.- Aging, the web and social media.- The elderly and mobile devices.
Описание: Health care technologies and services for the elderly.- Home and work Support.- Smart environment and AAL.- Communication, games, and entertainment.
Описание: Mobile and Wearable Interaction for the Elderly. - How Do Users Interact With Mobile Devices? An Analysis of Handheld Positions for Different Technology Generations.- Movement Analysis for Improving Older Adults' Performances in HCI: Preliminary Analysis of Movements of the Users' Wrists during Tactile Interaction. -Investigation into the Discrepancies Between Writing on Paper and Writing on a Touchscreen Device. -A Conceptual Design for a Smart Photo Album Catered to the Elderly. -Development of a User Experience Evaluation Framework for Wearable Devices. -A Field Experiment on Capabilities Involved in Mobile Navigation Task. -Shape Design and Exploration of 2D and 3D Graphical Icons. - The Effects of the Transparency of the Guiding Diagrams on the Phone Interface for the Elderly. - Aging and Social Media. - Exploring Storytelling for Digital Memorialization. -My Interests, my Activities: Learning from an Intergenerational Comparison of Smartwatch Use. -Understanding the Motivations of Online Community Users - A Comparison between Younger and Older People. - Visual Representations of Digital Connectivity in Everyday Life.- Novel Functional Technologies for Age-friendly E-commerce. - Participatory Human-Centered Design of a Feedback Mechanism within the Historytelling System. -Research on New Media Usage Behaviors, Influencing Factors and Social Contact Mode of the Elderly. - Online Privacy Perceptions of Older Adults. - Examining the Factors Influencing Elders' Knowledge Sharing Behavior in Virtual Communities.- Silver and Intergenerational Gaming.- Digital Gaming Perceptions Among Older Adult Non-Gamers. -My grandpa and I "gotta catch 'em all." A research design on intergenerational gaming focusing on Pokйmon Go. - Socioemotional Benefits of Digital Games for Older Adults.- Exergaming: Meaningful Play for Older Adults.- Pass the Control(ler): Shifting of Power in Families through Intergenerational Gaming. -A Mature Kind of Fun? Exploring Silver Gamers' Motivation to Play Casual Games - Results from a Large-Scale Online Survey. -Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults. -Social Interaction between Older Adults (80+) and Younger People during Intergenerational Digital Gameplay.- Health Care and Assistive Technologies and Services for the Elderly. - Distributed User Interfaces for Poppelreuter and Raven visual tests. -Adaptation of the Model for Assessment of Telemedicine (MAST) for IoT Telemedicine Services. - Harvesting Assistive Technology Vocabularies: Methods and Results from a Pilot Study.- Understanding Acceptance Factors for Using E-Care Systems and Devices: Insights from a Mixed-Method Intervention Study in Slovenia.- Sensor-Driven Detection of Social Isolation in Community-Dwelling Elderly. -Understanding Middle-Aged and Elderly Taiwanese People's Acceptance of the Personal Health Information System for Self-Health Management.- To Capture the Diverse Needs of Welfare Technology Stakeholders - Evaluation of a Value Matrix. -Technology and Service Usage among Family Caregivers.- Change in the Relationship between the Elderly and Information Support Robot System Living Together.- Digital Storytelling and Dementia. -From Noticing to Suspecting: The Initial Stages in the Information Behaviour of Informal Caregivers of People with Dementia.- Usability Evaluation on User Interface of Electronic Wheelchair.- Fall Detection based on Skeleton Data. - Aging and Learning, Working and Leisure.- The STAGE Project: Tailored Cultural Entertainment for Older Adults via Streaming Technology.- Facilitating Remote Communication between Senior Communities with Telepresence Robots.- Reopening the Black Box of Career Age and Research Performance. - Intergenerational Techno-Creative Activities in a Library Fablab. - 'Industrie 4.0' and an Aging Workforce - A Discussion from a Psychological and a Managerial Perspect
Описание: The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences.
Описание: The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences.
Описание: The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences.
Описание: The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set.
LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training.
LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology.
LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.
Описание: The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set.
LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training.
LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology.
LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.
Описание: The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set.
LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training.
LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology.
LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.
Описание: Design for health.- Design for reading and learning.- Design for mobility, transport and safety.- Design for rural, low literacy and developing communities.- Design for environment and sustainability.- Design for human-computer symbiosis.
Автор: Rizvanoglu & Cetin Название: Research And Design Innovations For Mobile User Experience ISBN: 146664446X ISBN-13(EAN): 9781466644465 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 27720.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Mobile devices allow users to remain connected with each other anytime and anywhere, but flaws and limitations in the design of mobile interfaces have often constituted frustrating obstacles to usability. <br><br><em>Research and Design Innovations for Mobile User Experience</em> offers innovative design solutions for mobile human-computer interfaces, addressing both challenges and opportunities in the field to pragmatically improve the accessibility of mobile technologies. Through cutting-edge empirical studies and investigative cases, this reference book will enable designers, developers, managers, and experts of mobile computer interfaces with the most up-to-date tools and techniques for providing their users with an outstanding mobile experience.
Автор: Marcus, Aaron Название: Hci and user-experience design ISBN: 1447167430 ISBN-13(EAN): 9781447167433 Издательство: Springer Рейтинг: Цена: 12577.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Foreword.- Preface.- Metaphors and User Interfaces in the 21st Century.- Culture Class vs. Culture Clash.- CHI as a Cross-Tribal Community.- Dare We Define User-Interface Design?.- The Cult of Cute: The Challenge of User-Experience Design.- User-Interface Design and China: A Great Leap Forward.- Universal, Ubiquitous, User-Interface Design for the Disabled and Elderly.- Icons/Symbols and More: Visible Languages to Facilitate Communication.- What Do UI Designers Think About Protecting Their Designs?.- When is a User Not a User? Who Are We? What Do We Do?.- The Emotion Commotion.- The Next Revolution: Vehicle User Interfaces.- Patterns within Patterns.- User-Experience Planning for Corporate Success.- Insights on Outsourcing.- Branding 101 It's About Time.- User-Centered Design (UCD) in the Enterprise: Corporations Begin to Focus on UCD.- Dreaming of Robots: An Interview About Robots with Bruce Sterling.- The Out-of-Box Home Experience: Remote from Reality.- Usability Grows Up: The Great Debate.- Education and CHI.- When in Rome, Do as the Romans Do: HCII 2005 Recap.- Dashboards in Your Future.- Visualizing the Future of Information Visualization.- HCI Sci-Fi at the Movies and on TV.- Wit and Wisdom: Where Do We Turn for Advice?.- From KidCHI to BabyCHI .- SeniorCHI: The Geezers are Coming!.- Taxonomies to Tax the Couch-Potato's Cortex .- Happy Birthday! CHI at 25.- Big Spaces, Big Lives, Big Challenges.- Fun! Fun! Fun! In the User Experience.- Am I Pushing Your Buttons? .- The Sun Rises in the East.- HCI Goes Mainstream in the Comics.- Saving the USA, and So Can You: FaceBucks to the Rescue.
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